reporust_rebootcancel

121,171 Commits over 4,018 Days - 1.26cph!

16 Minutes Ago
merge from /jungle_storage_skin_fix
21 Minutes Ago
Replaced cocoknight gloves viewmodel material
58 Minutes Ago
Merge from main
1 Hour Ago
Missed some billboard texture changes
1 Hour Ago
Updated schizolobium with progress from friday
1 Hour Ago
updated jungle ar icon
1 Hour Ago
Merge from icon_render_export_fix
1 Hour Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
2 Hours Ago
merge from main
3 Hours Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
3 Hours Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
3 Hours Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
3 Hours Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
4 Hours Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
6 Hours Ago
Possible AdminPanel NRE fix
Today
Fixed not being able to interact with some NPC vendors due to fridge VM changes
Today
Fix NRE when a melee held entity breaks (NPCNoiseManager)
Today
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
Today
start of fixing corpse gibs for jungle barrel storage
Today
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
main -> vine_capsule_renderer
Missed files
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
Missed files
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
main -> hackweek_syncvars
main ->syncvars
Yesterday
Include server version in F7 feedback
Yesterday
Daytime TOD grads Custom tonemap curve Weather tweaks
Yesterday
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Yesterday
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Yesterday
Yesterday
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
Yesterday
Enabled trail emission on sharks
2 Days Ago
Backup
2 Days Ago
merge from jungle_update
2 Days Ago
merge from jungle_dlc
2 Days Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
2 Days Ago
beat chest gesture sounds
2 Days Ago
tiger sound class and falloff distance tweaks
2 Days Ago
quieter tree climbing sounds
2 Days Ago
ziggurat gate sounds
2 Days Ago
jungle ambience
2 Days Ago
merge from missingscripts_tool
3 Days Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
3 Days Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll