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137,431 Commits over 4,352 Days - 1.32cph!

Just Now
Updating armoured ladder hatch fbx
Just Now
more charms folder tidy
4 Minutes Ago
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
23 Minutes Ago
Fixes
24 Minutes Ago
merge from main
31 Minutes Ago
Separated out interior of kiosk E + set dressing within prefab
40 Minutes Ago
BunnySuit Texture fixes
1 Hour Ago
Allow Chinese lanterns to be placed on rock ceilings
Rin
1 Hour Ago
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5 Hours Ago
Added a super simple 3rd person rotation component for attachments
5 Hours Ago
Cull the third person attachment at 10m
6 Hours Ago
Convert remaining attachments to prefab variants
Today
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
Today
Remaining lights.
Today
Update DLLs with latest W11 fix
Today
Merge from main
Today
Remove accidental include
Today
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
Today
Merge from priv_softcore_nre_fix
Today
Possible fix for GetBuildingPrivilege client softcore NRE
Today
Merge from main No conflicts!
Today
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
Today
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Today
Aniso setting fix
Today
Various light fixture stuff.
Today
Saloon kick updates - Updated player animator with correct anims - Added anim events
Today
Top bleed fix.
Today
Scene backup. Light prefab optimizations and tweaks.
Today
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
Today
Bunny Suit Texture delete
Today
Bunny Suit Material and Texture Fixes
Today
Lighting stuff.
Added a button to toggle open/closed the command list
Today
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Fix command.GetOverride() NRE when populating the command list
Today
Light scene & related files.
Today
Fix creative.freebuild (setting grades) breaking with the boat building plan
Today
thicker/detailed window frames to match apartments around
Today
removed introduced allocations
Today
moved frameNo+serverTs to NetWrite (main thread set)
Today
merge from main
Today
pushing scene before merge
Yesterday
updated steam id on crypt building skin
Yesterday
merge from main
Yesterday
merge from main
Rin
Yesterday
merge from static_bbs_magnet_fix
Rin
Yesterday
merge from bbq_fix_lod_emission
Rin
Yesterday
merge from vendingmachine_deploy_fix