reporust_rebootcancel

139,774 Commits over 4,383 Days - 1.33cph!

44 Minutes Ago
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
1 Hour Ago
Add apartment lock to manifest
1 Hour Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
1 Hour Ago
Codegen command name
1 Hour Ago
Scaled to match mortar tube.
1 Hour Ago
Mortar ammo stuff.
2 Hours Ago
Merge from workbench_upgrades
2 Hours Ago
Order fix
2 Hours Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
2 Hours Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
3 Hours Ago
merge from split_dump_command
3 Hours Ago
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
3 Hours Ago
Merge from workbench_upgrades
3 Hours Ago
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
3 Hours Ago
- item search bar setup - sell order creator setup
3 Hours Ago
Rollback the rollback
3 Hours Ago
Merge from main
3 Hours Ago
Merge from cleanup
3 Hours Ago
Convert some of the apartments furniture into entities
3 Hours Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
3 Hours Ago
Commands for `rentroom {room}` and `checkoutroom`
3 Hours Ago
merge from mortar
3 Hours Ago
Merge: from main
3 Hours Ago
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
3 Hours Ago
Continued
3 Hours Ago
merge from main
3 Hours Ago
merge from fix_privaddfriend_vis
3 Hours Ago
add vis priv fix to turrets as well
3 Hours Ago
merge from main
3 Hours Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
3 Hours Ago
4 Hours Ago
salvaged axe refresh deploy anim updated
4 Hours Ago
Move all the upgrade item mods to a dedicated folder.
4 Hours Ago
Vital icons pass
4 Hours Ago
- Virtual Icon setup - Renames - Spacers
4 Hours Ago
Workbench.Upgrades pass
4 Hours Ago
4 Hours Ago
Bunch of small, misc cleanup
5 Hours Ago
Merge from parent
5 Hours Ago
exported updated crossbow bowless vm anims
5 Hours Ago
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
5 Hours Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
5 Hours Ago
Merge: from main
5 Hours Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
5 Hours Ago
same again
5 Hours Ago
removed unnecessary files
5 Hours Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
6 Hours Ago
efficency and surplus gibs
6 Hours Ago
Clean: remove dead using statements Tests: none, trivial change
6 Hours Ago
Update(tests): adding TickInterpolatorCache tests - added overloads to accept index directly instead of entire baseplayer Tests: ran unit tests