130,184 Commits over 4,232 Days - 1.28cph!
building planner rolled out mesh for 3p view
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santa_prop(scientist) repose
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local BBS pos/rot change as part of larger wip changes
tweaked heart balloon text position
Cleaned out baked digital counter from the textures.
made metallic version of single balloon that doesnt use SSS
Fixed zipline editor NRE caused by floating city 4
removed redundant w_blueprint prefab
removed old textures/mats to avoid confusion
updated anims to fix clipping issues
Add serialization for lastEditLocalPos and lastEditLocalRot.
Should allow copy pasted boats to dock & edit without fucking up.
Also gonna need it for future changes.
Protobuf gen.
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
Boat planner
- Set up viewmodel
- Set up dropped worldmodel
- prefab updates
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Hide boat building UI if there's a finished boat.
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naval_update -> scientist_boat_ai
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
Add head animation support to the cannon
- Support local offset
- Setup with default 50 cal reload animation for now
Restored TwitchdropsTransformGroupManager
merge from skinviewer_tacticalgloves
Fixing skinning for 50 cal left mesh
Added tactical gloves skin viewer model
Updated skin viewer road sign gloves model (fixes the missing back faces)
Deleted old folder (cant do it in a single commit because plastic)
Moved all the skin viewer custom meshes into the skin viewer folder