reporust_rebootcancel

130,816 Commits over 4,232 Days - 1.29cph!

3 Minutes Ago
turret_fixes -> naval_update
4 Minutes Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
4 Minutes Ago
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5 Minutes Ago
Fix Indirect Instancing accidentally being enabled by default
25 Minutes Ago
Resort 50 cal left after the merge
31 Minutes Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
37 Minutes Ago
naval_update -> turret_fixes
43 Minutes Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
53 Minutes Ago
- More seat adjustments
56 Minutes Ago
Try out seat relative position re-sync update
59 Minutes Ago
Merge from boat_building
60 Minutes Ago
Merge from boat_building/effects
1 Hour Ago
Bring down reload to like 14.7
1 Hour Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
1 Hour Ago
Reorient seat in the turret Better eye pos
1 Hour Ago
1 Hour Ago
merge from main/naval_update/modular_boat_sounds
1 Hour Ago
Reorient seat in gun space
1 Hour Ago
merge from main/naval_update
1 Hour Ago
- Only update server seat if no client auth
1 Hour Ago
Compile fix
1 Hour Ago
update from naval_update
1 Hour Ago
minor steering wheel sound tweaks
1 Hour Ago
- Remove debug logs - Remove ddraw
1 Hour Ago
- Missing
1 Hour Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
1 Hour Ago
Cache blockages in all directions, saves a bunch of time for fx management
2 Hours Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
2 Hours Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
3 Hours Ago
play a sound when finishing building from the steering wheel
3 Hours Ago
modular boat engine reverse sound
3 Hours Ago
Compile fixes
3 Hours Ago
- Fix client trying to override the reoncilliation when reloading
3 Hours Ago
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3 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
3 Hours Ago
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3 Hours Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
3 Hours Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
3 Hours Ago
play deploy effect when rotating sail
3 Hours Ago
3 Hours Ago
Add splash fx to triangle hull pieces
4 Hours Ago
merge from naval_update
4 Hours Ago
only play water sounds if modular boat is actualy in the water
4 Hours Ago
modular boat sinking and ambient low health sounds
4 Hours Ago
Fixed snow inside the entrance deep sea portal
4 Hours Ago
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4 Hours Ago
merge from naval_update/deep_sea