135,189 Commits over 4,324 Days - 1.30cph!
merge from industrial_redirect_fix
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merge from sprinkler_obb_fix
last one, texture setting adjustment for boxes and reducing AO texture size
more texture setting adjustment for boxes and reducing AO texture size
texture setting adjustment for boxes and reducing AO texture size
charcoal box matrix added, prefab adjustments, corpse added, icon rendered, loca updated, AO texture reduced to 1k
Properly route stdout to the rust client
Watch for server ready message, connect player once server has booted
First steps for a local tutorial
Start up a local server via debug.startLocalTutorial convar, currently only loads craggy
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Better fix, match the old capsule entirely with an OBB
If anything this will allow sprinklers to hit more planters slightly
Adjust sprinkler splash bounds box to more closely match last months behaviour
Should fix sprinklers on walls
Fixed redirect skins not working with Industrial filter optimisations
Added a test to cover this case
Fixed possible NRE when looking at an object thrown into a small ramp
merge from bbs_exploit_fix_v2
merge from lowfps_oven_improvements
Improve handling of BaseOven at extremely low frame rates
Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog
Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
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Merge from main
Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
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merge from guntrap_leak_fix
merge from fix_texture_streaming_naval
merge from bbs_overlapping_building_construction
merge from hold_type_swap_footstep_fix
Logistics baseline:
Added data chip, can be deployed on entities to add data ports and expose new data
- HBHF sensors expose detected player positions
- Auto turrets expose their exact number of ammo left
Added ethernet tool, used to wire the new data IO type
Added data computer, has data inputs and is where you can consult data from all connected chips
Revert mip streaming on textures used by foliage grid system
Fixes blurry rocks, sea weed, corals
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merge from Frame_Playerboats
merge from artist_pack_dlc
merge from smallartistframe_placement_fix
merge from artistpack_storepage
merge from paintballgun_viewmodel_fix
merge from boat_destroy_ents_fix
Fixed small artist canvas frame being placeable on top of itself
merge from strenghtenedwindow_rugs_fix
Restored rug and bear rug prefabs to their versions before rug_window_fix
Set paintable window glass collider layer to Construction too
Restored strengthened window glass collider layer to Construction
Implement no respawn icon for player boats
Subtract subtraction of naval_update merge, fix compile error on server
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