reporust_rebootcancel

139,986 Commits over 4,383 Days - 1.33cph!

Just Now
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
10 Minutes Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
17 Minutes Ago
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19 Minutes Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
23 Minutes Ago
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24 Minutes Ago
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30 Minutes Ago
Merge: from unitask_reliable_taskpool - Optim: UniTask internal pooling now reliably caches items Tests: unit and perf tests, ran around Craggy with Jobs 3
31 Minutes Ago
Optim: ensure UniTask.TaskPool reliably caches items - copied from repo at 88737fb5 Original version was written in wait-free fashion which permitted only 1 participant while failing others. Rewritten to be lock-free, which allows to guarantee pooling Tests: ran unit and perf tests. stuck breakpoints to confirm that repeated perf test invocation didn't have allocations. ran around craggy with jobs 3
34 Minutes Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
37 Minutes Ago
merge mortar_prototype to main
49 Minutes Ago
Regenerate protobuf serializers
50 Minutes Ago
doubleconnect_eac_fix -> main
52 Minutes Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
54 Minutes Ago
Fix animals not steering and scientists not facing target in unity nav mode
1 Hour Ago
Cleanup
1 Hour Ago
Merge from npc_gesture_heldentity_fix
1 Hour Ago
Fixed the issue with the near plane being incorrect for the spot light again, and fixed some issues with trying to get an instance from the render texture pool when there are none available
1 Hour Ago
merge from main
1 Hour Ago
Route regular server joins through the console command instead
1 Hour Ago
Bowless Crossbow - updated textures with new naming, added .skin file, updated prefabs
1 Hour Ago
bundle nuke prefabs - sometimes working? sometimes not?
1 Hour Ago
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1 Hour Ago
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2 Hours Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
3 Hours Ago
merge from weapon_refresh_salvaged_cleaver
3 Hours Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
3 Hours Ago
merge from main
Rin
3 Hours Ago
merge from weapon_refresh_salvaged_cleaver
3 Hours Ago
Skin pass for ice armour vest and mask
Rin
4 Hours Ago
merge from cave_large_medium_ladder_fix
Rin
4 Hours Ago
merge from wire_pooling_fix
4 Hours Ago
Merge from workbench_ugprades
4 Hours Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
4 Hours Ago
Merge from main
4 Hours Ago
Adding unity install step for each pipeline
4 Hours Ago
codegen
5 Hours Ago
merge from main
5 Hours Ago
Merge: from remove_netgroup_prealloc - Optim: NetGroup objects are now lazy allocated, saves 150MB Tests: ran unit tests, ran around on craggy
5 Hours Ago
Update: cleanup ClientVisibilityProvider when disconnecting from the server Tests: disconencted from local server
6 Hours Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
Today
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
Today
Merge: from main
Today
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Today
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Today
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Today
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
Today
Cleanup, fixed some duplicated stuff from the shelves work
Today
Add blending between aimdir pitch and reload animation.
Today
Fixed some redirects
Today
Fix mortar controller transitions not having any conditions