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130,527 Commits over 4,232 Days - 1.29cph!

Just Now
Small engine deployment guide fixes.
6 Minutes Ago
Fucking plastic selecting my hidden changes by default ffs
6 Minutes Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
11 Minutes Ago
Refactor some invoking. Remove some debug logging.
23 Minutes Ago
Animation polish pass for both 50cal guns
24 Minutes Ago
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37 Minutes Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
38 Minutes Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
41 Minutes Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
47 Minutes Ago
fix dupe translation key
47 Minutes Ago
ambience emitter changes and added ambience trigger script
55 Minutes Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
1 Hour Ago
merge from birthday2025 -> main
1 Hour Ago
easel lods and gibs
1 Hour Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
1 Hour Ago
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
1 Hour Ago
space weapon skin file and steam id - needs fixing to be skinnable yet
2 Hours Ago
PT Boat cabin light addition
2 Hours Ago
Added Salvaged Cleaver Worldmodel
2 Hours Ago
XXL seamless artist canvas paintable WIP and tests
2 Hours Ago
Fixing skinning for ammo box on 50 cal single rig
2 Hours Ago
3p update
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
- set boat/building planner to use viewmodel renderer
3 Hours Ago
mat/texture/folder organisation
3 Hours Ago
merge from main
3 Hours Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
3 Hours Ago
set 3p boat & building planner, added 3p anims
3 Hours Ago
Merge from naval_missions
3 Hours Ago
removed all textures/materials
3 Hours Ago
Remove using from MapMarkerMissionProvider
4 Hours Ago
merge from main
4 Hours Ago
merge from deep_sea
4 Hours Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
4 Hours Ago
Small engine detailed colliders.
4 Hours Ago
Merge from naval_missions
4 Hours Ago
Post merge fixes
4 Hours Ago
Updated Prefab to re-include sensor rotation
4 Hours Ago
Fix steering wheel art not getting removed from server.
5 Hours Ago
Merge from naval_update
5 Hours Ago
Merge from parent
5 Hours Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
5 Hours Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
5 Hours Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
5 Hours Ago
Fixing skinning for 50 cal right rig
5 Hours Ago
Updated screen material
6 Hours Ago
merge from naval_update
6 Hours Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
6 Hours Ago
Merge from main