reporust_rebootcancel

130,032 Commits over 4,232 Days - 1.28cph!

5 Minutes Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
6 Minutes Ago
Fixed debug portal renderer being visible with the convar off
17 Minutes Ago
Small engine skinning fix
22 Minutes Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
36 Minutes Ago
Only try and ram occasionally
40 Minutes Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
51 Minutes Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
54 Minutes Ago
Set default EditFinishUseInterval to 1 second.
1 Hour Ago
Frog boots repose
1 Hour Ago
Only fill fuel to 50
1 Hour Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
1 Hour Ago
Npc aim refactor progress
2 Hours Ago
naval_update -> scientist_boat_ai
3 Hours Ago
Check textures for null in ApplyMipLevels()
3 Hours Ago
Check textures for null in ApplyMipLevels()
3 Hours Ago
Merge Indirect Instancing Fixes
3 Hours Ago
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
3 Hours Ago
roof conditionals visual polish various fixes
3 Hours Ago
Cannon animation polish pass
3 Hours Ago
ak charm anchor position tweak
3 Hours Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
4 Hours Ago
mp5 charm setup
4 Hours Ago
roof block model transforms reset, removed duplicate gibbable scripts
4 Hours Ago
Updated charm list
4 Hours Ago
AK charm setup
4 Hours Ago
backpack charm texture updates
4 Hours Ago
Updated deep sea map marker tooltip wording
4 Hours Ago
Merge from client_cache
4 Hours Ago
Wellipets hat repose
4 Hours Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
4 Hours Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
5 Hours Ago
Abyss Hazmat repose/lods
5 Hours Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
5 Hours Ago
5 Hours Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
5 Hours Ago
Added BoatBuildingStation.Client partial, moved some code.
5 Hours Ago
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5 Hours Ago
IsBoatFullyContained uses cached blocks
6 Hours Ago
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6 Hours Ago
Created a command to fill the players inventory with random items. Its functional but still need some more work.
6 Hours Ago
Client part caching wip
6 Hours Ago
merge from main
Today
merge from naval_update
Today
Merge from parent
Today
network++
Today
merge from playable_monument_scenes
Today
birthday hat - fix / added ground light to illuminate the area when enabled by the player
Today
Compile fix
Today
merge from cannon_improvements