139,770 Commits over 4,383 Days - 1.33cph!
Scaled to match mortar tube.
Merge from workbench_upgrades
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
- Wired up sell order creator plus/minus buttons
- Item search popup scripts
- Sell order creator scripts
- New Item Search Entry handler
merge from split_dump_command
improvements to split dump commands
- added help text for clientside commands
- added debug log after dump with folder for outputs
- added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
Merge from workbench_upgrades
Update: replace all unsafe usage with spans, should throw if I go out of bounds
Tests: compiles
- item search bar setup
- sell order creator setup
Convert some of the apartments furniture into entities
Use flag to determine if room is rented so client doesn't need list of authed users
- modify furniture code to use the flag
Commands for `rentroom {room}` and `checkoutroom`
Subtract: roll back
148302 - merge from usepalyerupdatejobs_purge
Release servers are crashing (but debug not). Will chase up next week
merge from fix_privaddfriend_vis
add vis priv fix to turrets as well
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded.
Hooked up excluded items.
salvaged axe refresh deploy anim updated
Move all the upgrade item mods to a dedicated folder.
- Virtual Icon setup
- Renames
- Spacers
Bunch of small, misc cleanup
exported updated crossbow bowless vm anims
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
Merge: from useplayerupdatejobs_purge
- Clean: Removal of UsePlayerUpdateJobs 0 and 1 code
- Optim: RelationshipManager now uses cached server occlusion results instead of running new ones
Tests: unit tests + ran around on craggy, used heli, zipline, swam
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
removed unnecessary files
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
efficency and surplus gibs
Clean: remove dead using statements
Tests: none, trivial change
Update(tests): adding TickInterpolatorCache tests
- added overloads to accept index directly instead of entire baseplayer
Tests: ran unit tests
- Add a 'remove all' button to clear up all the sell orders
- Fix phrases again
Clean: nuke TickInterpolator
We lose consistency unit test, so i'll add a couple basic ones in next change
Tests: ran AH unit tests
Replaced neon sign meshes with prefabs in rentable shops