142,114 Commits over 4,413 Days - 1.34cph!
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
anim updates to new 00 sweep and attack animations
Merge from subtract_new_navmesh
Fixed wire isolation not working on player boats
Add chest offset IK, enable it for mortar to fix clipping issues
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- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary
- Fixed the clamping on the min and max framerate distance convars
Restored chippy arcade assets filtering mode
merge from workbench_upgrades
Save the last open category in F1 items and vehicles tabs
Fix prototype visual clipping in wb2
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Fix efficiency visual clipping
fixes for surplus and reinfored upgrade icons
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Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
Added a button to teleport to the associated entity on UGC entries in the admin panel
Added global.teleport2entityid command
- Updated the max and min framerate distances to be ConVars rather than specified per light
- Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
remove default value on recoil pitch duration
Fixed copypaste names not being truncated in list view
Added confirmation popups when deleting loadouts and copypastes files
Cherry picking Jenkinsfile changes
Added FPBuild to list of files that should be ignored by plastic
Merge from workbench_upgrades
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
merge from defaultsortingorder_update
removed gear crafting cost from binoculars
merge from workbench_upgrades
Reinforced upgrade:
healthBonusLevel1: 750>500
healthBonusLevel2: 750>500
healthBonusLevel3: 1125>750
healthBonusIOBench: 750>500
efficency now excludes beancans and gunpowder
merge from mortar_prototype
Fix terrain and foliage RenderParams rendering layer mask
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
Refactored how we create and dispose controller handles, much cleaner
Fixes priority not being respected for child animation controllers
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh
Needs to be added to each LOD level individually
Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
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Fix NRE when no editor window is selected