reporust_rebootcancel

136,095 Commits over 4,324 Days - 1.31cph!

17 Minutes Ago
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21 Minutes Ago
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
24 Minutes Ago
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
50 Minutes Ago
Merge from wildlifecull_wolf_fix
50 Minutes Ago
Add Wolf2 to eligible animals for Wildlife Cull mission
54 Minutes Ago
Merge: from delete_obsolete_pool_api Tests: compiler simulator in editor
55 Minutes Ago
Clean: remove deprecated Pool api - they've stayed 1 year longer than supposed to - replaced internal usages * Pool.GetList<T> -> use Pool.Get<List<T>> instead * Pool.FreeList<T> -> Pool.FreeUnmanaged * Pool.FreeListAndItems<T> -> Pool.Free(ref obj, true) * Pool.ClearList<T> -> write your own * Pool.FreeMemoryStream -> Pool.FreeUnmanaged Tests: compile simulator in editor
56 Minutes Ago
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
1 Hour Ago
Kitchen kit updates
1 Hour Ago
merge from main
1 Hour Ago
Adding door mats meshes and textures and light fixtures blockouts
1 Hour Ago
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1 Hour Ago
Refactor fsm transition->state parameter passing (eg for grenades, covers etc), not super happy as it feels very "blackboardy" but couldn't find a way to do it with polymorphism/interfaces without boxing structs
1 Hour Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
2 Hours Ago
merge from dobuild_optims
2 Hours Ago
Boxes DLC - improved ammo box icon, removed lid transparency
2 Hours Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
2 Hours Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
2 Hours Ago
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2 Hours Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
2 Hours Ago
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2 Hours Ago
Large Wooden Box Skins - updated icons to match community skins
3 Hours Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
3 Hours Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
3 Hours Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
3 Hours Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
3 Hours Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
3 Hours Ago
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3 Hours Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
3 Hours Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
4 Hours Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
4 Hours Ago
set component boxes to hidden on f1
4 Hours Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
4 Hours Ago
Clear busy flag when loading BBS
4 Hours Ago
Fixed string lights slack not hanging using world pos
4 Hours Ago
merge from naval_update/io_boats
5 Hours Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
5 Hours Ago
merged from buoyancy_sleeping_brick_fix
5 Hours Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
5 Hours Ago
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5 Hours Ago
renamed component_storage_boxes folder
5 Hours Ago
created pack sitem
5 Hours Ago
Meds Box - updated gibs and corpse mesh
5 Hours Ago
comps box updated textures and icon
Today
merge from divesite_spawn_optim
Today
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
Today
merge from divesite_spawn_optim
Today
merge from indirect_instancing
Today
rebase on main
Today
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate