reporust_rebootcancel

134,731 Commits over 4,324 Days - 1.30cph!

4 Minutes Ago
spawnpoint adjustment
13 Minutes Ago
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50 Minutes Ago
apartments greybox progress, early facade mockup test
1 Hour Ago
merge from main
1 Hour Ago
Merge from naval_update
1 Hour Ago
Rework multiple boat station warning message display.
1 Hour Ago
Paddle animation updates for in kayak and using paddle as weapon
1 Hour Ago
Remove hold to place timer on boat building station
3 Hours Ago
rebase on main
3 Hours Ago
merge from main
3 Hours Ago
merge from artist_pack_dlc
3 Hours Ago
Disabled Tug boat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
5 Hours Ago
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6 Hours Ago
Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
6 Hours Ago
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
6 Hours Ago
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
Today
Default buoyancy batching to on.
Today
Fix cannon handle spinning with buoyancy.
Today
Merge from main
Today
Fixed not able to skin space LR back into the default LR
Today
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
Today
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
Today
Applied same logic to eat and clear options
Slight reduction
Today
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
Increase front turret rotate speed by 200 units
Today
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Today
Refactor Easel LOS checks
Today
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Today
Shorten time to first LOS check
Today
Update to Easel LOS, now checks deployable layer
Today
set paintable reactive target culling distance to 100 from 35
Today
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
Today
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
Today
reduce paintball gun attack/impact volume a little bit
Today
merge from artistpack_storepage
Today
apartments greybox progress, furnished with some readily available props and deployables for now
Today
scene backup
Today
compile fix
Today
merge from print_speed -> main
Today
update easel LOS from shelf
Today
Added `printspeed` command to help measuring boat speed
Today
Extra LOS checks for easels being blocked by deployables
Today
merge from naval_update
Today
Merge from boat_dmg
Today
More fixes and damage consistency
Today
Component Box Ammo - Updated textures, model, materials, misc prefab setup
Today
Collider fix for paintable reactive target
Today
Fix reactive target being lowered after network range re-enter
Today
Added artist pack showcase