125,152 Commits over 4,079 Days - 1.28cph!
Update: rewrite TestProjectileWater to attempt to hit a player in water
Tests: ran new TestProjectileWater - pass all
Setup development server logo
Improve output formatting, use pooling
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Update: extract all miss cases from projectile tests into separate case
It takes the same path internally, so no point in rerunning the same test case
Tests: ran all proj tests - pass
Fixed weird extra image padding on the right
Fixed issues with th ebutton highlight on navigate
Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks)
Remove cover fill and fade on connection modal
Opening an internal URL will also toggle its corresponding navigation button (if it exists)
Some more fixes for async main menu loading
M15 Pistol - Added cinematic 4k textures
upped fridge workshop texture size to 2048
Hide interaction modal in bootstrap
Experiment with async menu loading when going back to main menu on disconnect.
Crafting modal prefab variant
steam inventory scroll fixes
Fixed store weekly modal state, blocking store clicks on start
Store padding and mask fixes
Steam inventory warning modal 1:1 with the mockup
Clicking the leave button on the steam inventory warning popup puts you back in the home tab
Merge from multi_wallpaper_block_spray_fix
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
merge from serializable_fields_cleanup
Fixed serializable fields compiled out in VisualFoodSettings, HorseSaddle, HorseLeadingRope, RidableHorseAnimation, BaseSiegeWeapon and RidableHorse
Merge from workshop_render_fixes
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards
Also switch the time of day and sky rotation accordingly
Fixed blank workshop icons when on Low settings
Fix props with batching components not appearing in generated icons (armored double door as an example)
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned
Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
Merge from gunner_multi_fix
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
Merge from kill_countdown_fix
Merge from livestock_animals
Merge from pilot_hazmat_dlc
Rewrite party system so it integrates with the existing friends system code
- support party from any provider but only provide party members from steam
- add extra event that fires off when you leave the party since there is no callback for it normally
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms
Early exit BasePlayer.SayingHello to avoid unnecessary calculations
merge from abyss_sound_fx fix
Remove some duplicated work done updating nameplates so it's only done once per frame
Other optimizations to try and get nameplates to not be as slow
ensure shaders are included