121,171 Commits over 4,018 Days - 1.26cph!
merge from /jungle_storage_skin_fix
Replaced cocoknight gloves viewmodel material
Missed some billboard texture changes
Updated schizolobium with progress from friday
Merge from icon_render_export_fix
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
S2P ruins and ziggurat to refresh piper nigrum prefabs
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content
made prefabs original prefabs instead of variants
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
Fixed most of the ziggurat structure rendering twice, all the time
Caused by a root renderer with child LOD renderers using a RendererLOD
Re-exported HLOD
Disable shadows on vine tree branches
Disable shadows on vine line renderers
GPU instancing on kapok tree mats
Possible AdminPanel NRE fix
Fixed not being able to interact with some NPC vendors due to fridge VM changes
Fix NRE when a melee held entity breaks (NPCNoiseManager)
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time)
- hide ocean under rivers
- fix caustics being burned into screen when disabling water layer
start of fixing corpse gibs for jungle barrel storage
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
main -> vine_capsule_renderer
First compiling example of cheaper single server -> client sync vars 🎉
Ensure base entity initialises SyncVar hooks
Clearer naming for handlers, Sync and Replicate
Client.Connection receive methods.
Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only)
Only give a damn about single SyncVars for now
BaseEntity Single SyncVar header, object and send methods
Minor SyncVar code cleanup
Enable encryption
main -> hackweek_syncvars
Include server version in F7 feedback
Daytime TOD grads
Custom tonemap curve
Weather tweaks
▅██▌▋ ▌▅▅▇ ▍▆▋▊▆▄█▋_▇▌▆▋▋▇▅▉▆_▄█▌
▊▅▋▊▆ ▍▊▊▆▉█ ▍▍▋▇▌ ▇▋▌▌ ▊█▅ ▌█▉▆▌▉▇▋▋ ▍█▅▄ ▅▇▊▍▅▅▆█ █▉ ▄▌▅▌▉▆▌▆▊▅▄▌▅
merge from jungle_update/hunter_vision
-
120286 Enabled trail emission on sharks
Enabled trail emission on sharks
Custom tonemapping test WIP.
More sky and atmosphere fuckery.
beat chest gesture sounds
tiger sound class and falloff distance tweaks
quieter tree climbing sounds
merge from missingscripts_tool
Jungle ak
- added camera animations for deploy and reload
- updated animator
- updates to worldmodel prefab
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll