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134,672 Commits over 4,324 Days - 1.30cph!

4 Minutes Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
12 Minutes Ago
Added artist pack store page
19 Minutes Ago
Silly dance anim update
28 Minutes Ago
Gesture animation updates
29 Minutes Ago
fix camera not resetting in painting menu
35 Minutes Ago
Fix rear turret using the wrong forward direction when shooting
37 Minutes Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
41 Minutes Ago
wood shutters - assigned correct physics mat
46 Minutes Ago
easel - assigned correct physics mat
49 Minutes Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
58 Minutes Ago
placeholder signage and decal atlas + material
1 Hour Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
1 Hour Ago
Merge from main
1 Hour Ago
Fix pool leak from generating missions protobuf data
1 Hour Ago
edited paintball gun backpack holstered position in the paintball gun entity
1 Hour Ago
correct artist pack icon
1 Hour Ago
M16A2 blockout
1 Hour Ago
XL and XXL frames set to unlootable to stop photoframe ui element
1 Hour Ago
Boat damage fix
1 Hour Ago
Merge from naval_update
1 Hour Ago
Tweaked deep sea timer color, easier to read
2 Hours Ago
tweaked names on some frames so they display correct size (large, extra extra large)
2 Hours Ago
apartment large and medium greybox
2 Hours Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
2 Hours Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
3 Hours Ago
merge from artist_pack_dlc
3 Hours Ago
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
3 Hours Ago
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
4 Hours Ago
LNY horse armor setup
4 Hours Ago
Small beaufort reflection tweaks for deep sea.
4 Hours Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
5 Hours Ago
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
5 Hours Ago
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
5 Hours Ago
LNY horse armor is a skin of the road sign horse armor Cleanup folders
5 Hours Ago
easel crafting pass
6 Hours Ago
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6 Hours Ago
Updated scale and proportions of rental shop kiosk F (blockout)
Today
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
Today
merge form artist_pack_dlc
Today
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
Today
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
Update paintball ammo UI sounds and fix description localization key
Today
paintball gun craft pass
Today
paintball ammo craft pass
Today
enabled serverside collider on crypt skin bottom line conditionals
Today
applied more concistency on collisions for roof bottom line conditionals
Today
merge from main
Today
merge from rugs_monument_fix
Today
Fixed pool leak in GunTrap::FireBullet
Today
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)