userFelixcancel

477 Commits over 304 Days - 0.07cph!

4 Days Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
4 Days Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
4 Days Ago
Move `autoconnect` variable to `client.autoconnect`.
4 Days Ago
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4 Days Ago
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4 Days Ago
Rebase on /main
4 Days Ago
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4 Days Ago
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4 Days Ago
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4 Days Ago
Rebase on /main
4 Days Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
4 Days Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
4 Days Ago
Cherry-pick reverting old shader changes to instancing
4 Days Ago
Rebase on /main
4 Days Ago
Remove dead code and other cleanups from the code review
4 Days Ago
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5 Days Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
5 Days Ago
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5 Days Ago
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5 Days Ago
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5 Days Ago
Shader changes for indirect instancing (changes which are likely not required)
5 Days Ago
Shader changes for indirect instancing (supported shaders)
5 Days Ago
Shader changes for indirect instancing (include files)
5 Days Ago
Remove old unused LOD fading variant
5 Days Ago
Clean up instancing shader code and remove old instancing code
5 Days Ago
Rebase on /main
5 Days Ago
Merge material changes for indirect instancing
5 Days Ago
Merge indirect instancing tools (standalone edition)
5 Days Ago
Fix material changes never being actually applied
5 Days Ago
Rebase on /main
5 Days Ago
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5 Days Ago
Enable instancing on 3042 supported materials
5 Days Ago
Test if my platform changes still build
5 Days Ago
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5 Days Ago
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5 Days Ago
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5 Days Ago
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5 Days Ago
Add indirect instancing tools (modified to work standalone)
5 Days Ago
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5 Days Ago
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5 Days Ago
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5 Days Ago
Merge from /main
6 Days Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
10 Days Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
10 Days Ago
Linearise colour values before storing them in the instance data buffer
10 Days Ago
Cleanup/polish indirect instancing tools
10 Days Ago
Small Cleanups: - use Mathf.NextPowerOfTwo in BufferList - remove CommandMemoryBase.damage_bitmap - revert changes to MainCamera - remove FormerlySerializedAs in RendererLOD
10 Days Ago
Indirect Instancing Integration Candidate 2