477 Commits over 304 Days - 0.07cph!
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
Move `autoconnect` variable to `client.autoconnect`.
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Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
Cherry-pick reverting old shader changes to instancing
Remove dead code and other cleanups from the code review
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Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
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Shader changes for indirect instancing (changes which are likely not required)
Shader changes for indirect instancing (supported shaders)
Shader changes for indirect instancing (include files)
Remove old unused LOD fading variant
Clean up instancing shader code and remove old instancing code
Merge material changes for indirect instancing
Merge indirect instancing tools (standalone edition)
Fix material changes never being actually applied
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Enable instancing on 3042 supported materials
Test if my platform changes still build
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Add indirect instancing tools (modified to work standalone)
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- Add support for material property blocks in the fallback renderer
- Fix retro tool cupboard transparency-related rendering issues
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
Linearise colour values before storing them in the instance data buffer
Cleanup/polish indirect instancing tools
Small Cleanups:
- use Mathf.NextPowerOfTwo in BufferList
- remove CommandMemoryBase.damage_bitmap
- revert changes to MainCamera
- remove FormerlySerializedAs in RendererLOD
Indirect Instancing Integration Candidate 2