userFelixcancel

492 Commits over 365 Days - 0.06cph!

2 Months Ago
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2 Months Ago
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2 Months Ago
▄▇-▇▉▅▊▋: ▍▌▉▅▄ ▊▅▌▄▊▄ ▇█▉▆▍▍█▌▄▋▊█▋ ▄▆█▋ ▋▆▋▅█▍ ▇▍ ▅▄▇▉▇▉▌ (▅█▋▍▅▌█ ▇▄▇▊▄▆▇▋▄ ▋▅ ▇▄▌▌▌▍▉ ▅▇▋▍ ▅▆▊▆▋▇▇▆▇▇▍ ▇▌▊ ▌▋-▍▅▉▇▍▉▇)
2 Months Ago
Rebase on /main
2 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
2 Months Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
2 Months Ago
Cherry-pick reverting old shader changes to instancing
2 Months Ago
Rebase on /main
2 Months Ago
Remove dead code and other cleanups from the code review
2 Months Ago
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3 Months Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Shader changes for indirect instancing (changes which are likely not required)
3 Months Ago
Shader changes for indirect instancing (supported shaders)
3 Months Ago
Shader changes for indirect instancing (include files)
3 Months Ago
Remove old unused LOD fading variant
3 Months Ago
Clean up instancing shader code and remove old instancing code
3 Months Ago
Rebase on /main
3 Months Ago
Merge material changes for indirect instancing
3 Months Ago
Merge indirect instancing tools (standalone edition)
3 Months Ago
Fix material changes never being actually applied
3 Months Ago
Rebase on /main
3 Months Ago
▍▉▇▋▉ ▆▋▅▋█▄▋ ▊▇ ▋▆▅▍▍ ▇▌▆▇▄█▍ ▌▋ ▊▆▉▅▋. █ ▌▋▆▊▆▌▌▅▊▋▄ ▋▄▌▊▇▆ ▍▇▋█ ▊▅ ▇▆▉ ▇▍▉█▌▍▄▆▉, ▄▄█ ▋▄▉ ▋▊ ▊▍▊▍ ▄▅ ▆▍▊ ▋▄▍▅▉▌█▊▉▌ ▉▅▌ ▅▋▌▇▊ ▆▌▆▆▅▋.
3 Months Ago
Enable instancing on 3042 supported materials
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Add indirect instancing tools (modified to work standalone)
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Merge from /main
3 Months Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
3 Months Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
3 Months Ago
Linearise colour values before storing them in the instance data buffer
3 Months Ago
Cleanup/polish indirect instancing tools
3 Months Ago
Small Cleanups: - use Mathf.NextPowerOfTwo in BufferList - remove CommandMemoryBase.damage_bitmap - revert changes to MainCamera - remove FormerlySerializedAs in RendererLOD
3 Months Ago
Rebase on current /main
3 Months Ago
Rebase on current /main
3 Months Ago
Keep instancing disabled by default
3 Months Ago
Strip debug code out into separate files
3 Months Ago
Remove old unused arrays
3 Months Ago
Remove old unused job code
3 Months Ago
- Properly support material property blocks (for real this time) - Disregard LOD minimum distance for the 0th LOD entry to prevent objects hiding from getting too close to them. - Fix ConVars - Various cleanups
3 Months Ago
Split crude profiler and memory tally into separate files as they should
3 Months Ago
- Add more ConVars and explainations to indirect instancing - Disable indirect instancing by default - Disable debug info by default - Fix multiple NREs when returning to the main menu - Add assertions to catch use after free with the crude profiler / memory tally