194,769 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Isolated clothing changes
8 Years Ago
more refactor
8 Years Ago
Grass material update
8 Years Ago
Removed some redundant Messenger code
8 Years Ago
Various character refactoring
8 Years Ago
tons more Cmd/Messenger/Network refactoring. more logging stuff. fixed (?) GameLogger file violation errors, caused by bad init order
8 Years Ago
More ai work.
8 Years Ago
Missing selector and tidy up of movement management
8 Years Ago
workbench restrictions workbench UI notifications workbenches blueprint work
8 Years Ago
Fixed player controlled movement speeds
8 Years Ago
Added blue noise to penumbra shadow filter Increased penumbra shadow noise Twaked grass shadow intensity filter
8 Years Ago
DSE on validate ensures that selector conditions always have a desires result of true Moved selector assets to conditions folder (fixes them not showing in data browser) AI designer nodes show selectors with labels
8 Years Ago
Work on lot editing and placement system.
8 Years Ago
Supermarket texture fixes
8 Years Ago
Debris now respawns better
8 Years Ago
AI Module groups can now specify which unit class they're default on. Also Reorderable list of modules. Each unit should now have the right movement management AI.
8 Years Ago
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8 Years Ago
Lots of Cmd and handling changes
8 Years Ago
Fixed rust/std terrain-blend shadergui merge shenanigans
8 Years Ago
Temporarily subtracting BoneFollower changes
8 Years Ago
Cherry picked vertex alpha blend type changes from snow_biome_revamp
8 Years Ago
lost and found navmesh
8 Years Ago
Only twig foundation and floor building blocks can bypass building privilege Tweaked barricade placement sockets, prevent building volumes and damage volumes Reduced barricade collision mesh scale (hack until the models are updated)
8 Years Ago
Moved floating wrench on workbench 1
8 Years Ago
Terrain texture stuff wip.
8 Years Ago
more
8 Years Ago
tests
8 Years Ago
dirtied all the things with DSEs
8 Years Ago
Removed old lot and frontage
8 Years Ago
Lot editing
8 Years Ago
Fixing pivots on workbenches 1-2-3
8 Years Ago
Messenger refactor wip
8 Years Ago
8 Years Ago
Fixed SSAO deferred injection Fixed penumbra setting in edit mode Enabled shadow noise dither Reduced shadow radius for spotlight
8 Years Ago
More Ai work.
8 Years Ago
Changed Windows RAM usage API to be similar to resource monitor
8 Years Ago
vm source
8 Years Ago
merge from main
8 Years Ago
Save
8 Years Ago
mace anim blend fix
8 Years Ago
Manual Windows build
8 Years Ago
BestUnitToFormCollection selector now NearestGroupMember Added GroupHasActiveCollections condition Fixed NRE in PopupEditor Migrated all selector types to conditions, added Selector condition type Removed SelectorSettings, wrappers, and related code
8 Years Ago
Added hubs to notifications and mission list
8 Years Ago
Added corner lot support
8 Years Ago
Lost and found level rework, developed the other side of the island and mountain
8 Years Ago
rock_big_02 files/prefab
8 Years Ago
Windows system info tweak
8 Years Ago
Gathering improvements.
8 Years Ago
Added RAM usage to perf text
8 Years Ago
Switched Map toggle to GameManager