193,120 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Actual patched StandardWithDecal shader to use black/clear as default
8 Years Ago
spinner functionality protocol++ manifest phrases
8 Years Ago
Fixed spinner wheel canvas material (RUST-1588); patched shader to use black/clear as default
8 Years Ago
m249 pew pews
8 Years Ago
Removed broken glass cube from craggy's
8 Years Ago
Fixed footsteps SFX not audible till near player (RUST-1595)
8 Years Ago
m249 sound adjustment
8 Years Ago
skin approval pumpkin has 1 season profiling potential fix for errant explosive rockets from helicopter
8 Years Ago
lr300 animation tweaks
8 Years Ago
fixed m249 animation glitch when deploying / firing gun ( at low FPS )
8 Years Ago
more
8 Years Ago
Building construction state now persists visually.
8 Years Ago
Save filename fixes
8 Years Ago
created prefabs of hex blocks
8 Years Ago
Missing bed fix
8 Years Ago
more
8 Years Ago
heavy plate armor no longer provides insane radiation protection
8 Years Ago
more
8 Years Ago
Merged from main.
8 Years Ago
Removed IEnumerable from PooledList, because it was encourraging bad usage ( gc'ing foreach usage ). Also added GetActiveRange() to PooledList, that returns the range from 0 to Count in the internal list, for usage with AddRange externally. Removed unused functions from PooledList. It was doing too much weird shit that wasn't being used anyway. Let's keep this class more focused now.
8 Years Ago
8 Years Ago
more
8 Years Ago
Refactored Fixed Array and renamed it to PooledList. Replaced usage of Fixed Array creation with the new more convenient PooledListUtil creation methods. In some places we now use List instead of FixedArray/PooledList.
8 Years Ago
more map editor work
8 Years Ago
Viewmodel transform caching (more optimizations for sustained gunfire)
8 Years Ago
GameManager.GetLastSaveName never returns null UnitVIew NRE catch
8 Years Ago
Merge from decor branch
8 Years Ago
Merge from decor branch
8 Years Ago
Replaced the old bed
8 Years Ago
wip
8 Years Ago
Another spawn fix.
8 Years Ago
Manifest
8 Years Ago
Effect detach tweak
8 Years Ago
possible fix for respawn bug.
8 Years Ago
Attempted fix for bad saved data schemas causing errors. Building persistence improvements.
8 Years Ago
Added drag start/end events to MouseInput. Dragging now sets all tiles to the height of first click
8 Years Ago
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
8 Years Ago
Working on rewriting FixedArray into PooledList.
8 Years Ago
Mouse look restrict
8 Years Ago
merge with bed spawn
8 Years Ago
hooked up all bed spawning stuff. Needs testing.
8 Years Ago
Waterpipe shotgun world model re-creation
8 Years Ago
map editor basic terrain functionality
8 Years Ago
Split into 3 scenes
8 Years Ago
don't create find desires for food, this stops people gathering mushrooms and not eating them.
8 Years Ago
Added surfing
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8 Years Ago
Automated OSX Build #634
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8 Years Ago
Automated Windows Build #634
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8 Years Ago
Automated Linux DS Build #634
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8 Years Ago
Automated Linux Build #634