193,120 Commits over 4,049 Days - 1.99cph!
Actual patched StandardWithDecal shader to use black/clear as default
spinner functionality
protocol++
manifest
phrases
Fixed spinner wheel canvas material (RUST-1588); patched shader to use black/clear as default
Removed broken glass cube from craggy's
Fixed footsteps SFX not audible till near player (RUST-1595)
skin approval
pumpkin has 1 season
profiling
potential fix for errant explosive rockets from helicopter
fixed m249 animation glitch when deploying / firing gun ( at low FPS )
Building construction state now persists visually.
created prefabs of hex blocks
heavy plate armor no longer provides insane radiation protection
Removed IEnumerable from PooledList, because it was encourraging bad usage ( gc'ing foreach usage ).
Also added GetActiveRange() to PooledList, that returns the range from 0 to Count in the internal list, for usage with AddRange externally.
Removed unused functions from PooledList. It was doing too much weird shit that wasn't being used anyway. Let's keep this class more focused now.
Refactored Fixed Array and renamed it to PooledList.
Replaced usage of Fixed Array creation with the new more convenient PooledListUtil creation methods.
In some places we now use List instead of FixedArray/PooledList.
Viewmodel transform caching (more optimizations for sustained gunfire)
GameManager.GetLastSaveName never returns null
UnitVIew NRE catch
possible fix for respawn bug.
Attempted fix for bad saved data schemas causing errors.
Building persistence improvements.
Added drag start/end events to MouseInput. Dragging now sets all tiles to the height of first click
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
Working on rewriting FixedArray into PooledList.
hooked up all bed spawning stuff. Needs testing.
Waterpipe shotgun world model re-creation
map editor basic terrain functionality
don't create find desires for food, this stops people gathering mushrooms and not eating them.
Automated Windows Build #634
Automated Linux DS Build #634
Automated Linux Build #634