194,338 Commits over 4,079 Days - 1.99cph!
Pickup/drop notice optimization
disabled network debugger
fixed logout/start listen server not working
Optimized Vitals updating (allocations)
scene tweaks, removed inventory data from EntityClass
removed mp/hp from database character ops
Paladin heal can now be used on self
Removed usage of FilledImageVariable (gc)
Removed usage of TextVariable (gc)
Adding new junkpiles to the spawntable
Fixed profiler leak in SoundOcclusion
Fixed profiler leain in Sound.Play
Fixed profiler leak in AmbienceEmitter.GetBaseSound
Removed some garbage from effect message receiving
Ragdolls now match different player type visuals that they had when alive
Added NPC type and visual option system. Different looks for pedestrians and cops (no different behaviour yet)
Moved ragdolls into the visual set as well
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling
Remove old FMOD crash prevention recycle delay on Sounds
Added support for different character model appearances via CharacterVisualSet ScriptableObject
current wip infinite grid implementation nearly finished
updated ignore config
plugins, ui prefabs, roster tab, scene, shit
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
fixed shitty account creation
FOR FUCK SAKE re adding camera in the scene