201,115 Commits over 4,171 Days - 2.01cph!
BehaviourChain elements are no longer flagged with a ScoreForDM bool, instead when their BCD read property is set to None, we expose DM target filtering
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
Fixed BC elements not always exposing BCD read selection in editor
Fixed DM filtering showing when BCD read is not None
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
-removed some debug messages
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
LoadUI frame pause so scenes are proper loaded
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
Basic tooltip functionality
Added BehaviourChainMachineFilterSet
Removed BehaviourChain seed data
Fixed BehaviourChain.PickBehaviourTarget returning bad things
Fixed item pickup condition
Ensured that all ability and interaction DSEs are valid
Parented entities now never become parted from their physics objects
Set sv_crazyphysics_vehicles back to 1 - it's good now
Automated Linux Build #222
Smartobject tweaks to destruction and subscription management
Group knowledge smartobject blackboarding/cache disabled, added DM check
Automated Windows Build #222
Asian head variation + materials
Required tool conditions create both craft and find Item desires
UCF desire creation tweaks
Unit item pickup desire fulfiment supports multiple desires
Started reworking bomb special
Automated Linux DS Build #222
- Steam leaderboards stuff
Fixed cargo plane's propellers not fading into fog (#634)
Player skin sets reworked
Skin shader defines colour directly (doesn't use lookup)
BCD GetDataProperty warning when null
Removed BCD access from Action
BCD read/write all handled by DM, not BehaviourChain
Fixed UDM not clearing decisions before scoring elements that read from BCD
Clear decisions in the right place ;x
editing and adding new male xox sounds
lodded lava court and combined meshes with simple mesh. cleaned up scene folder
tweaked lighting and material proprties and set static/shadows