userhannah.wattscancel
branchrust_reboot/main/apartment_complex_monumentcancel

150 Commits over 151 Days - 0.04cph!

5 Days Ago
Fixed zfighting vent in large apartment, ran s2p
5 Days Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
6 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
6 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
13 Days Ago
Split off bathroom doorframe in large apartment for light bleed
16 Days Ago
Extended doorframe out of penthouse apartment a tiny bit
17 Days Ago
Removed duplicate LOD material
17 Days Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
17 Days Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
25 Days Ago
LODs and collision and vertex blends for playground assets
32 Days Ago
WIP on industrial barricades before switching branches
33 Days Ago
Static version of industrial barricade for material checking
33 Days Ago
Quick fixes to playground assets
37 Days Ago
Added in monument blockers blockouts and folders
37 Days Ago
Merge from main
39 Days Ago
Manifest update for apartment stool
39 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
39 Days Ago
Set dressing in large apartment
40 Days Ago
Fixed missing face from Rentable Shop F exterior
44 Days Ago
First pass of rotten trim blends for apartments
45 Days Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
45 Days Ago
Collision for large apartment
45 Days Ago
Merge from main
45 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
46 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
46 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
47 Days Ago
Ripped carpet decals for interior
48 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
48 Days Ago
penthouse decals cont
48 Days Ago
Penthouse apartment edge decals and remaining wall textures
48 Days Ago
Merge from main
51 Days Ago
Fixed transforms on playground assets and prefabbed up
51 Days Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
54 Days Ago
blockout playground models from yesterday
55 Days Ago
Merge from main
55 Days Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
55 Days Ago
Submitting large apartment work I forgot to submit on fri night
58 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
58 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
58 Days Ago
Merge from main
59 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
2 Months Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
2 Months Ago
More work on kitchen lino for penthouse apartment
2 Months Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
2 Months Ago
Added tint mask for apartment trims
2 Months Ago
penthouse apartment plaster WIP
2 Months Ago
Apartment penthouse brick walls - WIP and material exploration
2 Months Ago
missed couple of texture files
2 Months Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
2 Months Ago
Hooked kiosk poster sign textures back up