userhannah.wattscancel
branchrust_reboot/main/apartment_complex_monumentcancel

150 Commits over 151 Days - 0.04cph!

25 Days Ago
Fixed zfighting vent in large apartment, ran s2p
25 Days Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
26 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
26 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
33 Days Ago
Split off bathroom doorframe in large apartment for light bleed
36 Days Ago
Extended doorframe out of penthouse apartment a tiny bit
37 Days Ago
Removed duplicate LOD material
37 Days Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
37 Days Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
45 Days Ago
LODs and collision and vertex blends for playground assets
52 Days Ago
WIP on industrial barricades before switching branches
53 Days Ago
Static version of industrial barricade for material checking
53 Days Ago
Quick fixes to playground assets
57 Days Ago
Added in monument blockers blockouts and folders
57 Days Ago
Merge from main
59 Days Ago
Manifest update for apartment stool
59 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
59 Days Ago
Set dressing in large apartment
2 Months Ago
Fixed missing face from Rentable Shop F exterior
2 Months Ago
First pass of rotten trim blends for apartments
2 Months Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
2 Months Ago
Collision for large apartment
2 Months Ago
Merge from main
2 Months Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
2 Months Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
2 Months Ago
Enabled GPU instancing for a bunch of large apartment materials
2 Months Ago
Ripped carpet decals for interior
2 Months Ago
Fixed missing transparency in apartment interior trims (for steps)
2 Months Ago
penthouse decals cont
2 Months Ago
Penthouse apartment edge decals and remaining wall textures
2 Months Ago
Merge from main
2 Months Ago
Fixed transforms on playground assets and prefabbed up
2 Months Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
2 Months Ago
blockout playground models from yesterday
3 Months Ago
Merge from main
3 Months Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
3 Months Ago
Submitting large apartment work I forgot to submit on fri night
3 Months Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
3 Months Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
3 Months Ago
Merge from main
3 Months Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
3 Months Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
3 Months Ago
More work on kitchen lino for penthouse apartment
3 Months Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
3 Months Ago
Added tint mask for apartment trims
3 Months Ago
penthouse apartment plaster WIP
3 Months Ago
Apartment penthouse brick walls - WIP and material exploration
3 Months Ago
missed couple of texture files
3 Months Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
3 Months Ago
Hooked kiosk poster sign textures back up