userhannah.wattscancel
branchrust_reboot/main/apartment_complex_monumentcancel

130 Commits over 120 Days - 0.05cph!

Today
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
Today
Collision for large apartment
Today
Merge from main
Today
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
Yesterday
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
Yesterday
Enabled GPU instancing for a bunch of large apartment materials
3 Days Ago
Ripped carpet decals for interior
4 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
4 Days Ago
penthouse decals cont
4 Days Ago
Penthouse apartment edge decals and remaining wall textures
4 Days Ago
Merge from main
7 Days Ago
Fixed transforms on playground assets and prefabbed up
7 Days Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
10 Days Ago
blockout playground models from yesterday
11 Days Ago
Merge from main
11 Days Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
11 Days Ago
Submitting large apartment work I forgot to submit on fri night
14 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
14 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
14 Days Ago
Merge from main
15 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
22 Days Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
22 Days Ago
More work on kitchen lino for penthouse apartment
23 Days Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
25 Days Ago
Added tint mask for apartment trims
25 Days Ago
penthouse apartment plaster WIP
28 Days Ago
Apartment penthouse brick walls - WIP and material exploration
28 Days Ago
missed couple of texture files
28 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
28 Days Ago
Hooked kiosk poster sign textures back up
28 Days Ago
Removed obsolete kiosk blockouts
29 Days Ago
Reduced noise of peeling paint in XL metal and rust kiosk trims
30 Days Ago
New trims for apartment room interiors. Set up materials for penthouse apartment. Initial first pass of material application for penthouse apartment. Very WIP.
30 Days Ago
merge from main
31 Days Ago
Merge from main
37 Days Ago
Shutter A collision and LODs
37 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
38 Days Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
38 Days Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
39 Days Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
42 Days Ago
Replaced neon sign meshes with prefabs in rentable shops
42 Days Ago
LODs for retable shop neon signs plus prefab setup
42 Days Ago
Updated '24' in neon sign to look more like neon sign font
43 Days Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
43 Days Ago
Fixed baked AO in painted trims due to new option added
43 Days Ago
Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.
43 Days Ago
Merge from main
44 Days Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
44 Days Ago
Comitting some mitting metas
44 Days Ago
More neon sign work - new art, LOD0s only so far, some texture adjustments