userhannah.wattscancel
branchrust_reboot/main/apartment_complex_monumentcancel

141 Commits over 151 Days - 0.04cph!

4 Days Ago
LODs and collision and vertex blends for playground assets
11 Days Ago
WIP on industrial barricades before switching branches
12 Days Ago
Static version of industrial barricade for material checking
12 Days Ago
Quick fixes to playground assets
16 Days Ago
Added in monument blockers blockouts and folders
16 Days Ago
Merge from main
18 Days Ago
Manifest update for apartment stool
18 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
18 Days Ago
Set dressing in large apartment
19 Days Ago
Fixed missing face from Rentable Shop F exterior
23 Days Ago
First pass of rotten trim blends for apartments
24 Days Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
24 Days Ago
Collision for large apartment
24 Days Ago
Merge from main
24 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
25 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
25 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
26 Days Ago
Ripped carpet decals for interior
27 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
27 Days Ago
penthouse decals cont
27 Days Ago
Penthouse apartment edge decals and remaining wall textures
27 Days Ago
Merge from main
30 Days Ago
Fixed transforms on playground assets and prefabbed up
30 Days Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
33 Days Ago
blockout playground models from yesterday
34 Days Ago
Merge from main
34 Days Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
34 Days Ago
Submitting large apartment work I forgot to submit on fri night
37 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
37 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
37 Days Ago
Merge from main
38 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
45 Days Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
45 Days Ago
More work on kitchen lino for penthouse apartment
46 Days Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
48 Days Ago
Added tint mask for apartment trims
48 Days Ago
penthouse apartment plaster WIP
51 Days Ago
Apartment penthouse brick walls - WIP and material exploration
51 Days Ago
missed couple of texture files
51 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
51 Days Ago
Hooked kiosk poster sign textures back up
51 Days Ago
Removed obsolete kiosk blockouts
52 Days Ago
Reduced noise of peeling paint in XL metal and rust kiosk trims
53 Days Ago
New trims for apartment room interiors. Set up materials for penthouse apartment. Initial first pass of material application for penthouse apartment. Very WIP.
53 Days Ago
merge from main
54 Days Ago
Merge from main
60 Days Ago
Shutter A collision and LODs
60 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
2 Months Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
2 Months Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup