userhannah.wattscancel
branchrust_reboot/main/apartment_complex_monumentcancel

109 Commits over 90 Days - 0.05cph!

Yesterday
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
Yesterday
More work on kitchen lino for penthouse apartment
2 Days Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
4 Days Ago
Added tint mask for apartment trims
4 Days Ago
penthouse apartment plaster WIP
7 Days Ago
Apartment penthouse brick walls - WIP and material exploration
8 Days Ago
missed couple of texture files
8 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
8 Days Ago
Hooked kiosk poster sign textures back up
8 Days Ago
Removed obsolete kiosk blockouts
9 Days Ago
Reduced noise of peeling paint in XL metal and rust kiosk trims
10 Days Ago
New trims for apartment room interiors. Set up materials for penthouse apartment. Initial first pass of material application for penthouse apartment. Very WIP.
10 Days Ago
merge from main
10 Days Ago
Merge from main
16 Days Ago
Shutter A collision and LODs
16 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
17 Days Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
18 Days Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
18 Days Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
21 Days Ago
Replaced neon sign meshes with prefabs in rentable shops
21 Days Ago
LODs for retable shop neon signs plus prefab setup
22 Days Ago
Updated '24' in neon sign to look more like neon sign font
22 Days Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
22 Days Ago
Fixed baked AO in painted trims due to new option added
22 Days Ago
Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.
23 Days Ago
Merge from main
23 Days Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
23 Days Ago
Comitting some mitting metas
23 Days Ago
More neon sign work - new art, LOD0s only so far, some texture adjustments
24 Days Ago
Moved neon signs into generic props folder. Started first pass of texturing + material setup. Proper art for "open" neon sign. Rest is WIP.
30 Days Ago
Fixed leftover faces from interior/exterior kiosk splits
32 Days Ago
merge from main
32 Days Ago
Split off interiors of rentable shop D and F
37 Days Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
37 Days Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
37 Days Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
38 Days Ago
Merge from main
38 Days Ago
Split off interior of rentable shop A (wip)
38 Days Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
39 Days Ago
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
39 Days Ago
Merge from main
39 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
40 Days Ago
Merge from main
42 Days Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
42 Days Ago
More work on Kiosk A and decals
43 Days Ago
Removed temporary materials. Started second pass on Kiosk A
44 Days Ago
Merge from main
45 Days Ago
WIP decals on rentable kiosk D, E, F (cont)
46 Days Ago
Merge from main
46 Days Ago
Fixed pivot on Kiosk E decals