userhannah.wattscancel
branchrust_reboot/main/apartment_complex_monumentcancel

109 Commits over 90 Days - 0.05cph!

46 Days Ago
Decal work on Kiosk E
46 Days Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
46 Days Ago
Improved contrast and subtracted edges in trim blend mask
47 Days Ago
First pass of blend mask for kiosk trims (WIP)
49 Days Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
50 Days Ago
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
51 Days Ago
trim kiosks - 2nd pass masks and materials. improvements to Kiosk E and separated out more interior/exterior
52 Days Ago
Kiosk trim textures continued
53 Days Ago
fixed trim metallics
53 Days Ago
second pass kiosk trims
53 Days Ago
Separated out interior of kiosk E + set dressing within prefab
57 Days Ago
enabled vert colour tinting on trim material paint mask (new textures coming soon)
57 Days Ago
merge from detail layer tint shader
57 Days Ago
merge from main
57 Days Ago
missing glass from kiosk F + set dressing
57 Days Ago
set dressing kiosk D
58 Days Ago
set dressing rentable shop A
58 Days Ago
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
58 Days Ago
first pass mat application shop A
58 Days Ago
First pass trims/mat applications on kiosk A
59 Days Ago
merge from main
59 Days Ago
Model changes and prefab light set dressing for kiosk D
59 Days Ago
Fixed pivot on rentable shop F. First pass proper art for rentable shop D (still WIP as are the others)
2 Months Ago
start of set dressing in kiosk F
2 Months Ago
Rentable Shop Kiosk F - first pass materials WIP
2 Months Ago
Fixed paint mask normal map settings
2 Months Ago
merge from main
2 Months Ago
rentable shop neon signs blockout + atlas planning (temp materials)
2 Months Ago
Material/colour rejigs of shop E to push closer to concept
2 Months Ago
Merge from main
2 Months Ago
quick fix to shop model
2 Months Ago
work on prefab for rentable shop E
2 Months Ago
Forgot to save, material fixes
2 Months Ago
Added collision back to shop E. Small material changes.
2 Months Ago
First pass of materials on rentable shop E (still WIP)
2 Months Ago
Kiosk trim paint mask and fixes to base textures
2 Months Ago
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
2 Months Ago
Separate sign for Kiosk B
2 Months Ago
Separate paintable signs for rentable shop kiosks
3 Months Ago
merge from main
3 Months Ago
Blockout for rentable kiosk A
3 Months Ago
Rentable kiosk E blockout
3 Months Ago
Fixed pivots in kiosk blockouts
3 Months Ago
Prefabbed the kiosk blockouts
3 Months Ago
remodelled inside of kiosk C to clean up and make it make more sense
3 Months Ago
more work on rentable kiosk blockouts WIP
3 Months Ago
basic non-UVd blockout for rentable kiosk C
3 Months Ago
Merge from main
3 Months Ago
updates on kiosk D blockout
3 Months Ago
WIP blockout for rentable shop kiosk variant D