branchrust_reboot/main/jungle_ruinscancel
34 Commits over 123 Days - 0.01cph!
Merged siege weapons into jungle for material and texture reuse
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
Merge from main to jungle ruins
More work on jungle ziggurat scene.
More work on ziggurat interior
Look devving ziggurat interior. Working on mezzanine.
Second pass of metrics on jungle ziggurat. Started blocking in materials of interior shell.
Added antechamber to ziggurat, improved level flow
Added ziggurat blockouts with interior
Added textures for stone piles. Added stone pile variants.
Tiny material fix to two jungle ruin pieces. Added ziggurat blockout to get that task started.
Added last of LODs to jungle ruin walls kit.
Added LODs for jungle ruin walls (just a couple remaining to do)
Checking in pending changes before switching branch
Misc fixes to jungle ruin wall kits. First pass tests of ruin rubble props
Added jungle door, window bar blockouts. More wall kit work.
Plaster added to jungle ruins
Eroded plaster tests on jungle ruins. Removed obsolete textures.
Moss blending on jungle walls
Moss blend set-up for jungle walls. Collision added on 2 storey kit pieces. Misc fixes on jungle wall kit.
Jungle ruin stone albedo test
Added two storey ruin variants. First pass of jungle ruin level assembly,
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
Converted jungle ruin walls to prefabs
Rejigged ruins folder structure, added colliders
First pass of assembled jungle ruin kits. Removed old blockouts.
Fixed ruin wall caps to reduce overhand and improve blending
Added first pass of jungle wall ruin caps for kit testing
First pass jungle wall texture for testing brick sizes. Doubled wall thickness in kit. Initial blockout of vertical slice jungle wall segment.
Quick update to WIP ruin blockouts
First pass of jungle ruin blockouts for testing