branchrust_reboot/main/beescancel
183 Commits over 59 Days - 0.13cph!
Can no longer deploy things on placed hive
Increase natural beehive bounds padding
- FIxed screwed natural beehive bounds
- Fixed swarm AI breaking at weird ranges
Rebalanced some hive growth rates
- Item changes
- Can feed honeycomb to chickens
Show nucleus grades on hover
Radwater now destroys the nucleus inside beehives
Beehives can now be heated with heaters
- Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface
- Clamped overall quality
Updated honeycomb description
Fixed LODs on:
Honey Jar
HiveNuclei
Honeycomb
- Water no longer kills swarms, but instead works as a deterent
- Dont target people that are too wet
Reworked how BeeSwarm works:
- Can now be set on fire
- Slowed it down
- Optimistaions and changes
Rebalanced temperature on hives
Changed loot panel title again
deployed Beehive new collider and prevent building volume
Swapped protobufer index to try and avoid conflicts
Fixed overly large not in sphere check on deployable hive
Cull natural beehive particles at distance
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
Dont share the same tokens as the tooltips
Stop natural beehives from running save. Just let the tree manage them on init
Fix bee hives spawning at in correct locations on oak_b
Wire in new bee particle force field system
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
Fix poolable error on natural beehive
Greatly extended natural beehive hitbox
TreeEntity addition now properly supports poolable entities
Increased bee network tick. Will look at bringing this back down before release
Fixed bee swarm particle rendering ending up culled in players view
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks)
- Bunch more code cleanup
- Fixed some bugs with convars
Changed some grading values
Buff bandit scrap exchange
Fixed NRE on beeswarm validate target
Setup honey consumable values
- Fix BeeSwarmAi disable convar
- Ensure Bee Swarms can get to sleeping players
Added a bee swarm ai specific convar to disable them
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons'
- Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
Start to preemptively do some optimisation work on BeeSwarms
Bee Swarm:
- Increased particle size
- If a player has managed to get far away from somehow then give up
Setup Beeswarm death screen info
Ensure beehive natural colliders are synced up across client + server
Fixed weird natural hive placement on oak_e
Fixed some collision issues with the natural beehive
Natural Beehives should spawn on oak_e