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branchrust_reboot/main/beescancel

183 Commits over 59 Days - 0.13cph!

35 Days Ago
Can no longer deploy things on placed hive
35 Days Ago
Increase natural beehive bounds padding
35 Days Ago
- FIxed screwed natural beehive bounds - Fixed swarm AI breaking at weird ranges
35 Days Ago
Rebalanced some hive growth rates
35 Days Ago
- Item changes - Can feed honeycomb to chickens
35 Days Ago
bee_grenade2 -> bees
35 Days Ago
bee_grenade2 -> bees
35 Days Ago
crafting_update -> bees
35 Days Ago
Show nucleus grades on hover
35 Days Ago
Radwater now destroys the nucleus inside beehives
35 Days Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
35 Days Ago
Updated honeycomb description
35 Days Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
36 Days Ago
- Water no longer kills swarms, but instead works as a deterent - Dont target people that are too wet
36 Days Ago
crafting_update -> bees
36 Days Ago
Refined Egress Behaviour
36 Days Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
36 Days Ago
Rebalanced temperature on hives
36 Days Ago
Changed loot panel title again
36 Days Ago
Beeswarm culling changes
36 Days Ago
deployed Beehive new collider and prevent building volume
36 Days Ago
Swapped protobufer index to try and avoid conflicts
36 Days Ago
Fixed overly large not in sphere check on deployable hive
36 Days Ago
Cull natural beehive particles at distance
36 Days Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
36 Days Ago
Dont share the same tokens as the tooltips
37 Days Ago
Stop natural beehives from running save. Just let the tree manage them on init
37 Days Ago
Fix bee hives spawning at in correct locations on oak_b
37 Days Ago
Wire in new bee particle force field system
39 Days Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
39 Days Ago
Fix poolable error on natural beehive
39 Days Ago
Greatly extended natural beehive hitbox
39 Days Ago
TreeEntity addition now properly supports poolable entities
39 Days Ago
Increased bee network tick. Will look at bringing this back down before release
39 Days Ago
Fixed bee swarm particle rendering ending up culled in players view
40 Days Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
40 Days Ago
Changed some grading values
40 Days Ago
Buff bandit scrap exchange
40 Days Ago
Fixed NRE on beeswarm validate target
40 Days Ago
Setup honey consumable values
40 Days Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
40 Days Ago
Added a bee swarm ai specific convar to disable them
40 Days Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
40 Days Ago
Start to preemptively do some optimisation work on BeeSwarms
40 Days Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
40 Days Ago
Setup Beeswarm death screen info
40 Days Ago
Ensure beehive natural colliders are synced up across client + server
40 Days Ago
Fixed weird natural hive placement on oak_e
41 Days Ago
Fixed some collision issues with the natural beehive
41 Days Ago
Natural Beehives should spawn on oak_e