branchrust_reboot/main/beescancel
                         
                     
             
         
     
    
        
183 Commits over 59 Days - 0.13cph!
    
    
    
        
            
            
            
                
                Can no longer deploy things on placed hive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase natural beehive bounds padding
 
                
                
                
                
                
             
         
        
            
            
            
                
                - FIxed screwed natural beehive bounds
- Fixed swarm AI breaking at weird ranges
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebalanced some hive growth rates
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Item changes
- Can feed honeycomb to chickens
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Show nucleus grades on hover
 
                
                
                
                
                
             
         
        
            
            
            
                
                Radwater now destroys the nucleus inside beehives
 
                
                
                
                
                
             
         
        
            
            
            
                
                Beehives can now be heated with heaters
- Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface
- Clamped overall quality
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated honeycomb description
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed LODs on:
Honey Jar
HiveNuclei
Honeycomb
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Water no longer kills swarms, but instead works as a deterent
- Dont target people that are too wet
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reworked how BeeSwarm works:
- Can now be set on fire
- Slowed it down
- Optimistaions and changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebalanced temperature on hives
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed loot panel title again
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                deployed Beehive new collider and prevent building volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swapped protobufer index to try and avoid conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed overly large not in sphere check on deployable hive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cull natural beehive particles at distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dont share the same tokens as the tooltips
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stop natural beehives from running save. Just let the tree manage them on init
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix bee hives spawning at in correct locations on oak_b
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wire in new bee particle force field system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix poolable error on natural beehive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Greatly extended natural beehive hitbox
 
                
                
                
                
                
             
         
        
            
            
            
                
                TreeEntity addition now properly supports poolable entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased bee network tick. Will look at bringing this back down before release
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bee swarm particle rendering ending up culled in players view
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks)
- Bunch more code cleanup
- Fixed some bugs with convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed some grading values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Buff bandit scrap exchange
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE on beeswarm validate target
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup honey consumable values
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix BeeSwarmAi disable convar
- Ensure Bee Swarms can get to sleeping players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a bee swarm ai specific convar to disable them
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons'
- Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Start to preemptively do some optimisation work on BeeSwarms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bee Swarm: 
- Increased particle size
- If a player has managed to get far away from somehow then give up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup Beeswarm death screen info
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure beehive natural colliders are synced up across client + server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed weird natural hive placement on oak_e
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some collision issues with the natural beehive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Natural Beehives should spawn on oak_e