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183 Commits over 59 Days - 0.13cph!

41 Days Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
41 Days Ago
Reduce update rate when looking in a box
41 Days Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
42 Days Ago
- Beehive trigger fix - More material changes
42 Days Ago
More circular test bee particles
42 Days Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
42 Days Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
42 Days Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
42 Days Ago
Fixed natural beehive not being hittable
42 Days Ago
Fix pooling error on Natural Hives
42 Days Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
43 Days Ago
Fixed wrong XP settings
43 Days Ago
Fix broken nucleus grades
43 Days Ago
Compile fixes
43 Days Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
43 Days Ago
Fixed Beehive inside/outside check
43 Days Ago
Pickup NRE
43 Days Ago
Placeholder beehive crafting costs
43 Days Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
43 Days Ago
bee_grenade -> bees
43 Days Ago
Better natural beehive collider
43 Days Ago
Missing files: New Damage type
43 Days Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
43 Days Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
43 Days Ago
Fixed beehive not generating honeycomb
43 Days Ago
Missed files
43 Days Ago
Fixed info and loot panel issues
43 Days Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
43 Days Ago
Fixed weird colour issue on panel
43 Days Ago
Added some tooltips to hive info
43 Days Ago
Added tooltips
43 Days Ago
Further panel adjustments
43 Days Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
43 Days Ago
- Missed file settings - Lootpanel changes
43 Days Ago
Some minor optimisation to Tree addition spawning
44 Days Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
44 Days Ago
- Setup proper despawn rarities - Remove from loot tables
44 Days Ago
cookingv2 -> bees
46 Days Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
46 Days Ago
cookingv2 -> bees
48 Days Ago
Reduced cook time to 1 second
48 Days Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
48 Days Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
48 Days Ago
- Changed honeycomb stack size to 100 - Removed logs
48 Days Ago
Trees call combat entity die on tree destruction rather than kill
48 Days Ago
hackweek_swarms -> bees
52 Days Ago
Missing files
52 Days Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
53 Days Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
53 Days Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)