userIan Hendersoncancel
branchrust_reboot/main/beescancel

183 Commits over 59 Days - 0.13cph!

1 Year Ago
Fix burny bees yet again
1 Year Ago
Increased deployed beehive prevent building volume
1 Year Ago
Missing preprocessor checks
1 Year Ago
Compile errors
1 Year Ago
New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
1 Year Ago
Implement new death particles
1 Year Ago
bee_damage -> bees
1 Year Ago
Beehive: - Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby - Improvements to loot panel reliability - Protobuf the humidity too - Code cleanup and simplification
1 Year Ago
Removed bee sounds from bee grenade entity (kept on the world and view model)
1 Year Ago
XP Convar fixes
1 Year Ago
Added LOS check system to master swarms so they cant damage people through walls
1 Year Ago
Removed extra logs
1 Year Ago
Rebalanced beehive temperature Bees like temperature biomes and relatively low altitiude. Need to use a heater if you are higher up or in the snow
1 Year Ago
- Cleanly handle nucleus grades - Fix bugs with progress bar - Add even more convars to allow quicker honeycomb generation and how much xp to give - Added some more tooltips and last minute polish
1 Year Ago
Turn a bunch of static settings into ConVars. This allows server owners to adjust a bunch of variables on the bee system: from bee swarm survival length to how much xp is added to a nucleus each cycle.
1 Year Ago
Ensure bee swarms target the closest accepted player, not the first one they find that fits the bill
1 Year Ago
Add more tooltips to loot panels
1 Year Ago
Fixed natural beehives spawning on fire
1 Year Ago
Reduce trigger size
1 Year Ago
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
1 Year Ago
Greatly improved swarm behaviour around fires
1 Year Ago
Compile error
1 Year Ago
Apply overrides to all bee particles
1 Year Ago
Ensured prevent building isnt a trigger
1 Year Ago
- Made bee grenade deployable larger to try and prefvent clipping under ground - Ensure bee master swarm doesnt immediately appear - Fix burny bees again (fire effects were set to play on awake)
1 Year Ago
Can no longer stick the bee grenade
1 Year Ago
Change bee grenade item sfx
1 Year Ago
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1 Year Ago
Translate 'XP' on nucleus info panel
1 Year Ago
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
1 Year Ago
Made master bee swarm a bit easier to set on fire
1 Year Ago
Ensure new particles support sub emitters again
1 Year Ago
Ensure menu spawned nucleus have instance data set
1 Year Ago
Ensured Grade 1-3 is displaye don the nucleus info panel even if it has 0 xp
1 Year Ago
crafting_update -> bees
1 Year Ago
Improved reliability of temperature score on beehive
1 Year Ago
Ensure eat is the primary behaviour
1 Year Ago
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
1 Year Ago
Setup proper protection for beehive so it doesnt break in 4 bullets
1 Year Ago
Implemented new Honeycomb Worldmodel
1 Year Ago
honeycomb -> bees
1 Year Ago
compile error
1 Year Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
1 Year Ago
Bees now die in the smoke of a smoke grenade
1 Year Ago
Fixed bee grenade viewmodel scale
1 Year Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
1 Year Ago
Force network update when heat source changes
1 Year Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
1 Year Ago
Setup Beehive item filters
1 Year Ago
Ensure deployed beehive can handle having a full inventory properly