branchrust_reboot/main/beescancel
104 Commits over 31 Days - 0.14cph!
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
Fix poolable error on natural beehive
Greatly extended natural beehive hitbox
TreeEntity addition now properly supports poolable entities
Increased bee network tick. Will look at bringing this back down before release
Fixed bee swarm particle rendering ending up culled in players view
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks)
- Bunch more code cleanup
- Fixed some bugs with convars
Changed some grading values
Buff bandit scrap exchange
Fixed NRE on beeswarm validate target
Setup honey consumable values
- Fix BeeSwarmAi disable convar
- Ensure Bee Swarms can get to sleeping players
Added a bee swarm ai specific convar to disable them
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons'
- Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
Start to preemptively do some optimisation work on BeeSwarms
Bee Swarm:
- Increased particle size
- If a player has managed to get far away from somehow then give up
Setup Beeswarm death screen info
Ensure beehive natural colliders are synced up across client + server
Fixed weird natural hive placement on oak_e
Fixed some collision issues with the natural beehive
Natural Beehives should spawn on oak_e
Deployed Beehive:
- Reduced collider size
- Recalculated bounds
Reduce update rate when looking in a box
- Add Progress bar to Honeycomb generation
- RPCs added with client prediction
- Cleanup NucleusGrading code
- Beehive trigger fix
- More material changes
More circular test bee particles
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
Swapped one hack for a different cleaner hack when handling bee sting damage
Fixed natural beehive not being hittable
Fix pooling error on Natural Hives
Restore old egress behaviour whilst fixing the issues causing the NRE
Fix broken nucleus grades
- Hurt trigger changes (beehive)
- Hurt trigger changes (beeswarm)
- Nucleus item type changes
Fixed Beehive inside/outside check
Placeholder beehive crafting costs
- Added chance for hives to spawn on other oak trees
- Bee grenade requires nucleus to craft
- Client compile errors
Better natural beehive collider
Missing files: New Damage type
- Bees can no longer damage players in Hazmat suits
- Bee sting damage type
- Beeswarm Damage updates
- Beehive Damage updates
- Make 1 honeycomb every 5 minutes
- Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster
- Another balancing pass on XP
Fixed beehive not generating honeycomb
Fixed info and loot panel issues
- Made fancy display showing current xp of nucleus and xp required for the next level up
Fixed weird colour issue on panel