userIan Hendersoncancel
branchrust_reboot/main/beescancel

183 Commits over 59 Days - 0.13cph!

23 Days Ago
Fix burny bees yet again
23 Days Ago
Increased deployed beehive prevent building volume
23 Days Ago
Missing preprocessor checks
23 Days Ago
Compile errors
23 Days Ago
New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
23 Days Ago
Implement new death particles
23 Days Ago
bee_damage -> bees
23 Days Ago
Beehive: - Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby - Improvements to loot panel reliability - Protobuf the humidity too - Code cleanup and simplification
24 Days Ago
Removed bee sounds from bee grenade entity (kept on the world and view model)
24 Days Ago
XP Convar fixes
24 Days Ago
Added LOS check system to master swarms so they cant damage people through walls
24 Days Ago
Removed extra logs
24 Days Ago
Rebalanced beehive temperature Bees like temperature biomes and relatively low altitiude. Need to use a heater if you are higher up or in the snow
24 Days Ago
- Cleanly handle nucleus grades - Fix bugs with progress bar - Add even more convars to allow quicker honeycomb generation and how much xp to give - Added some more tooltips and last minute polish
24 Days Ago
Turn a bunch of static settings into ConVars. This allows server owners to adjust a bunch of variables on the bee system: from bee swarm survival length to how much xp is added to a nucleus each cycle.
24 Days Ago
Ensure bee swarms target the closest accepted player, not the first one they find that fits the bill
24 Days Ago
Add more tooltips to loot panels
24 Days Ago
Fixed natural beehives spawning on fire
24 Days Ago
Reduce trigger size
24 Days Ago
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
24 Days Ago
Greatly improved swarm behaviour around fires
24 Days Ago
Compile error
24 Days Ago
Apply overrides to all bee particles
24 Days Ago
Ensured prevent building isnt a trigger
24 Days Ago
- Made bee grenade deployable larger to try and prefvent clipping under ground - Ensure bee master swarm doesnt immediately appear - Fix burny bees again (fire effects were set to play on awake)
24 Days Ago
Can no longer stick the bee grenade
24 Days Ago
Change bee grenade item sfx
24 Days Ago
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24 Days Ago
Translate 'XP' on nucleus info panel
24 Days Ago
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
24 Days Ago
Made master bee swarm a bit easier to set on fire
24 Days Ago
Ensure new particles support sub emitters again
24 Days Ago
Ensure menu spawned nucleus have instance data set
24 Days Ago
Ensured Grade 1-3 is displaye don the nucleus info panel even if it has 0 xp
24 Days Ago
crafting_update -> bees
24 Days Ago
Improved reliability of temperature score on beehive
25 Days Ago
Ensure eat is the primary behaviour
25 Days Ago
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
25 Days Ago
Setup proper protection for beehive so it doesnt break in 4 bullets
25 Days Ago
Implemented new Honeycomb Worldmodel
25 Days Ago
honeycomb -> bees
30 Days Ago
compile error
30 Days Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
30 Days Ago
Bees now die in the smoke of a smoke grenade
30 Days Ago
Fixed bee grenade viewmodel scale
30 Days Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
30 Days Ago
Force network update when heat source changes
30 Days Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
30 Days Ago
Setup Beehive item filters
30 Days Ago
Ensure deployed beehive can handle having a full inventory properly