userIan Hendersoncancel
branchrust_reboot/main/naval_updatecancel

139 Commits over 244 Days - 0.02cph!

20 Days Ago
ScientistBoatOilrigManager: Fix collection was modified error.
21 Days Ago
RHIB and PT boat loot pass 3
21 Days Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
21 Days Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
21 Days Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
21 Days Ago
Extra MoutedWeapon profiling
21 Days Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
21 Days Ago
Cherrypick 50cal fixes
21 Days Ago
Fix unset storage container in RHIB.DeepSea
21 Days Ago
turret_fixes -> naval_update
22 Days Ago
demo_fixes -> naval_update
22 Days Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
22 Days Ago
Remove icons that generated in the main folder
22 Days Ago
Search range changes: Pt boat -> 300 RHIB -> 200
22 Days Ago
Wrap is invisible check in a server block
22 Days Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
22 Days Ago
ai_boats_fixes -> naval_update
22 Days Ago
Compile fixes (2)
22 Days Ago
Compile fixes
22 Days Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
23 Days Ago
Missing proto file
23 Days Ago
Fix ClientOnPlayerDismount NRE
23 Days Ago
Compile fix
23 Days Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
23 Days Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
23 Days Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
27 Days Ago
pt_boat_polish_pass_2 -> naval_update
27 Days Ago
merge from naval_update/deep_sea
27 Days Ago
merge from deepsea_generation_tweaks
28 Days Ago
50cal_animations -> naval_update
28 Days Ago
50cal -> naval
28 Days Ago
50cal_animation -> naval_update
28 Days Ago
50cal_animations -> naval_update
28 Days Ago
50cal_animations -> naval_update
28 Days Ago
50cal_animations -> naval_update
28 Days Ago
turret_fixes -> naval_update
30 Days Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
30 Days Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
30 Days Ago
rhib_fixes -> naval_update
31 Days Ago
pt_boat_turrets -> naval_update
31 Days Ago
pt_boat_turrets -> naval_update
31 Days Ago
scientist_boat_ai -> naval_update
31 Days Ago
pt_boat_turrets -> naval_update
31 Days Ago
pt_boat_turrets -> naval_update
32 Days Ago
pt_boat_turrets -> naval_update
33 Days Ago
scientist_boat_ai -> naval_update
33 Days Ago
scientist_boat_ai -> naval_update
33 Days Ago
scientist_boat_ai -> naval_update
34 Days Ago
turretsv2 -> naval_update 🎉
34 Days Ago
turret_animation_alignment_fix -> naval_update