branchrust_reboot/main/new_menucancel
265 Commits over 61 Days - 0.18cph!
Changed 'heart' icon on server listings.
Fixed server browser entries instantly opening when trying to scroll through listings with the mouse.
Fixed new canvas mode causing issues with keyboard locking and buttons not working properly.
Setup UI_Window support for flex element state swapping
Move Home and Session pages over to canvas alpha instead of GameObject setactive
Setup Rust Plus modal, show when you press learn more
Setup development server logo
Fixed weird extra image padding on the right
Fixed issues with th ebutton highlight on navigate
Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks)
Remove cover fill and fade on connection modal
Opening an internal URL will also toggle its corresponding navigation button (if it exists)
Some more fixes for async main menu loading
Hide interaction modal in bootstrap
Experiment with async menu loading when going back to main menu on disconnect.
Fixed issues opening menu
Save us 20 ms when leaving a server. Present in the current game.
Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy.
Throw 'disconnected' toast when leaving a server.
Ensure they are both set to off
Fixes for the crafted item and new item blur backgrounds
Use Application integration instead of my rubbish pipeline for those notifications
Fixed NRE when connecting to a server
Give the player a notification in the menu if a new rust version has been released on Steam.
Pipeline to grab manifest changes with an event.
Hook up twitch drop data on the clientside
Wire up 'latest changeset' data on the clientside manifest
Remove UI window and fix escape captures
Fixed connection modal not opening after my last set of changes
Ensure modded references the correct category counter
Allow UI_Window base implementations
Fixed new crafted item popup throwing NREs
Removed old new item popup
Further session page and connection modal changes
Hook up learn more about rust plus
Setup safe url open
Connect to server button set active false
Wire up new session page.
Seperate out connection modal parts.
Remove a bunch of unneeded stuff for the session page.
Nicer fade ramp on store items
Change overlay base to use new sliced downwards gradient
Reduce button width
More phrase support for interaction modal
Show 'cant connect to steam' error popup as an interaction modal instead
Layout changes
Ensure bootstrap page has the same interaction modal as main menu
Fixed bug preventing the title from taking up all the space if the subtitle is empty
Codegen
Test method
Interaction Modal can now be enabled/disabled with static methods
Can output translations rather than raw text
Buttons can be wired up to whatever we want when starting the popup
Custom layout is setup on call for whatever the user wants
Better timings to update category buttons
Blockout the interaction modal
Add adding to the search bar
Move filter content to top when opening server browser
Ensure server browser applies filters on first search
Filter buttons only use include groups (lets use dropdowns for exclude groups)
Bring server browser search filters up to parity with the current main menu
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
Menu UI Code folder restructure
Setup header filters for name, ping, player count etc
HTTP image supports duplicating an image to an secondary image/rawimage
Bring back modding category to server browser
Add wipe schedule filters back
Soft mask setup for play menu
New blur to the quit modal
Pretending to be a graphics programmer: wrote a semi optimised blur shader for our UI.
Old background ui blur was doing ~130 texture fetches + three draw calls
New one does ~9 texture fetches + 2 draw calls. Output is pretty consistent between old and new.
UI Notifications now has an icon just like the store (rather than a blank entry)
Even dumber compile errors.