userIan Hendersoncancel
branchrust_reboot/main/primitivecancel

151 Commits over 62 Days - 0.10cph!

7 Months Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
7 Months Ago
- Remove further conflicting bone names - Setup Model root bone
7 Months Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
7 Months Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
7 Months Ago
Moved siege tower drawbridge notifiers to a slightly better position
7 Months Ago
Removed old towing code left on modular cars
7 Months Ago
Combat Entity compile fixes
7 Months Ago
Removed second realmed removed incase thats the issue as well
7 Months Ago
Hopefully prevent battering ram door from bricking Aux2
7 Months Ago
Added wheel FX to Ballista
7 Months Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
7 Months Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
7 Months Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
7 Months Ago
Added player check triggers to catapult, battering ram and ballista constructables
7 Months Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
7 Months Ago
Full manifest rebuild
7 Months Ago
main -> primitive
7 Months Ago
manifesti_fix -> primitive
7 Months Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
7 Months Ago
More building volume changes to try and allow door placement
7 Months Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
7 Months Ago
Sanitise more flags
7 Months Ago
- Dont use Protected flag - Added up to Reserved19
7 Months Ago
Fixed siege tower wheels using incorrect material on LOD3
7 Months Ago
Hopefully that prevents all building spots on the tower
7 Months Ago
Avoid Siege Tower flag conflicts
7 Months Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
7 Months Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
7 Months Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
7 Months Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
7 Months Ago
Fixed side areas on constructable tower
7 Months Ago
Setup Siege Tower LODs 0-3
7 Months Ago
Fixed some broken prevent building colliders
7 Months Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
7 Months Ago
Ensured constructable entities update state on the serverside as well as the clientside
7 Months Ago
Added collider to the little overhang roof beside the window
7 Months Ago
Flip tower orientation whilst placing so it looks away from you
7 Months Ago
Fixed broken constructable entity reference
7 Months Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
7 Months Ago
Fixed broken colliders and positions on siege tower constructable stages
8 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
8 Months Ago
Fixed weirdness when applying a door to the Siegetower
8 Months Ago
FakePhysicsRope no longer depends on line renderer. Also setup as a ClientComponent
8 Months Ago
Cant push the siegetower if you are on a drawbridge
8 Months Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
8 Months Ago
Fixed door not being deployable on the Siegetower
8 Months Ago
Resolved duplicate bone names on draw bridge 1/2/3
8 Months Ago
- Improved raise power - Adjusted angular drag
8 Months Ago
Ensured drawbridges can also be repaired again
8 Months Ago
Ensured siege tower can be repaired again