userIan Hendersoncancel
branchrust_reboot/main/primitivecancel

151 Commits over 62 Days - 0.10cph!

12 Months Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
12 Months Ago
- Remove further conflicting bone names - Setup Model root bone
12 Months Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
12 Months Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
12 Months Ago
Moved siege tower drawbridge notifiers to a slightly better position
12 Months Ago
Removed old towing code left on modular cars
12 Months Ago
Combat Entity compile fixes
1 Year Ago
Removed second realmed removed incase thats the issue as well
1 Year Ago
Hopefully prevent battering ram door from bricking Aux2
1 Year Ago
Added wheel FX to Ballista
1 Year Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
1 Year Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
1 Year Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
1 Year Ago
Added player check triggers to catapult, battering ram and ballista constructables
1 Year Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
1 Year Ago
Full manifest rebuild
1 Year Ago
main -> primitive
1 Year Ago
manifesti_fix -> primitive
1 Year Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
1 Year Ago
More building volume changes to try and allow door placement
1 Year Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
1 Year Ago
Sanitise more flags
1 Year Ago
- Dont use Protected flag - Added up to Reserved19
1 Year Ago
Fixed siege tower wheels using incorrect material on LOD3
1 Year Ago
Hopefully that prevents all building spots on the tower
1 Year Ago
Avoid Siege Tower flag conflicts
1 Year Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
1 Year Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
1 Year Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
1 Year Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
1 Year Ago
Fixed side areas on constructable tower
1 Year Ago
Setup Siege Tower LODs 0-3
1 Year Ago
Fixed some broken prevent building colliders
1 Year Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
1 Year Ago
Ensured constructable entities update state on the serverside as well as the clientside
1 Year Ago
Added collider to the little overhang roof beside the window
1 Year Ago
Flip tower orientation whilst placing so it looks away from you
1 Year Ago
Fixed broken constructable entity reference
1 Year Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
1 Year Ago
Fixed broken colliders and positions on siege tower constructable stages
1 Year Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
1 Year Ago
Fixed weirdness when applying a door to the Siegetower
1 Year Ago
FakePhysicsRope no longer depends on line renderer. Also setup as a ClientComponent
1 Year Ago
Cant push the siegetower if you are on a drawbridge
1 Year Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
1 Year Ago
Fixed door not being deployable on the Siegetower
1 Year Ago
Resolved duplicate bone names on draw bridge 1/2/3
1 Year Ago
- Improved raise power - Adjusted angular drag
1 Year Ago
Ensured drawbridges can also be repaired again
1 Year Ago
Ensured siege tower can be repaired again