userIan Hendersoncancel
branchrust_reboot/main/travelling_vendorcancel

229 Commits over 91 Days - 0.10cph!

10 Months Ago
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
10 Months Ago
Optimised ring road search
10 Months Ago
Basic vehicle visuals port
10 Months Ago
Forgot the marker!
10 Months Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
10 Months Ago
Null error
10 Months Ago
Round prices up to the nearest 5 to make them look nicer
10 Months Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
10 Months Ago
Fixed client compile error
10 Months Ago
Fixed vendor front spacing and placement
10 Months Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
10 Months Ago
Stubbed on destroy code
10 Months Ago
Fixed broken protobuf file
10 Months Ago
Merge main
10 Months Ago
Codegen. Ready to go
10 Months Ago
Added quick death to get on AUX.
10 Months Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
10 Months Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
10 Months Ago
Fixed broken top turrets
10 Months Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
10 Months Ago
Fixed incorrect index (again)
10 Months Ago
Fixed incorrect destination on event start
10 Months Ago
Sorted null hit colliders in obstacle check
10 Months Ago
Event setup Added missed world mask to obstacles Codegen
10 Months Ago
Merge main
10 Months Ago
Fixed random letter in file
10 Months Ago
Fixed vendor alignment Made alignment work with steering instead
10 Months Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor
10 Months Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
10 Months Ago
Merge main
10 Months Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
10 Months Ago
Aligning state now applies force and does appopriate angle checks
10 Months Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
10 Months Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
10 Months Ago
Prevented vendor from tipping over in some scenarios
10 Months Ago
Added client flags for braking, pulling over and lights
10 Months Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
10 Months Ago
Expose refill time Increase brake power Reduced check radius
10 Months Ago
Fixed incorrect patron wait condition
10 Months Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
10 Months Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
10 Months Ago
Sorted wheel values Vendor moves as expected again
10 Months Ago
Broken vendor travel Hardcoded turning radius
10 Months Ago
Merge main
10 Months Ago
Minor changes
10 Months Ago
Distance check on vendor
10 Months Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
10 Months Ago
Vendor now destroys barricades that it runs into
10 Months Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
10 Months Ago
Merge main