userIan Hendersoncancel
branchrust_reboot/main/travelling_vendorcancel

229 Commits over 91 Days - 0.10cph!

2 Years Ago
Fixed layering issue stopping vendor from detecting trains
2 Years Ago
Swapped crappy taped together vendor front menu system with something more reliable
2 Years Ago
Merge main
2 Years Ago
Vendor will destroy train cars in its path
2 Years Ago
Reduce pull over check time
2 Years Ago
Removed unneeded art
2 Years Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
2 Years Ago
Regen
2 Years Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
2 Years Ago
Codegen woops!
2 Years Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
2 Years Ago
Changed icon to green one Increased icon size
2 Years Ago
Moved turrets closer to the vendor centre
2 Years Ago
Added random engine backfires
2 Years Ago
Added side turrets to the vendor
2 Years Ago
Vendor attacker is not marked as hostile
2 Years Ago
Wired headlights and spotlights to TOD
2 Years Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
2 Years Ago
Merge main -> travelling_vendor
2 Years Ago
Check if we have someone around before dying Swapped to pattern matching
2 Years Ago
Return out of death
2 Years Ago
Reduced pull over distance again Get component if null on serverside menu Target code semi-cleanup
2 Years Ago
Pick further away points to align to
2 Years Ago
Remove smoothing pass for alignment
2 Years Ago
Increased radius check
2 Years Ago
Fixed order of NRE checks
2 Years Ago
Added more checks to try and kerb this NRE
2 Years Ago
Vendor can now get over rails Added rails to vendor test map Added more accurate detailed colliders
2 Years Ago
Added client check for editor script
2 Years Ago
Fixing compile error
2 Years Ago
Fixed override steering bug Increased time between pullovers
2 Years Ago
Greatly improved the performance of vendor position pull over collider check
2 Years Ago
Drive for a bit before switching off indicators Removed another sphere
2 Years Ago
Fixed unset indicators on pull off
2 Years Ago
Fixed another bug with hazards Commented out debug spheres
2 Years Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
2 Years Ago
Increase indicator speed
2 Years Ago
Flipped indicators
2 Years Ago
Removed doublers
2 Years Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
2 Years Ago
Removed unused RendererLOD
2 Years Ago
Added null check on IsPositionClear - should prevent NRE's
2 Years Ago
Brought back 4 wheel braking Minor code cleanup Tree kill fixed
2 Years Ago
Vendor now destroys any builldings on the road. Won't affect normal gameplay, but will allow it to work on modded servers that allow building placement on roads.
2 Years Ago
- Removed overengineered steering system. Pure pursuit seems to be the GOAT - Look ahead multiple points rather than just 1 - Removed excess logs
2 Years Ago
Fixed brake lights again
2 Years Ago
Enable waiting again - oops!
2 Years Ago
Clear material properties block before setting colour
2 Years Ago
Vending front changes
2 Years Ago
Fixed wheel colliders having a slight gap with the ground