userIan Hendersoncancel
branchrust_reboot/main/travelling_vendorcancel

229 Commits over 91 Days - 0.10cph!

18 Days Ago
Fixed layering issue stopping vendor from detecting trains
18 Days Ago
Swapped crappy taped together vendor front menu system with something more reliable
18 Days Ago
Merge main
19 Days Ago
Vendor will destroy train cars in its path
19 Days Ago
Reduce pull over check time
19 Days Ago
Removed unneeded art
19 Days Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
19 Days Ago
Regen
19 Days Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
19 Days Ago
Codegen woops!
19 Days Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
19 Days Ago
Changed icon to green one Increased icon size
20 Days Ago
Moved turrets closer to the vendor centre
20 Days Ago
Added random engine backfires
20 Days Ago
Added side turrets to the vendor
20 Days Ago
Vendor attacker is not marked as hostile
20 Days Ago
Wired headlights and spotlights to TOD
20 Days Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
20 Days Ago
Merge main -> travelling_vendor
21 Days Ago
Return out of death
21 Days Ago
Check if we have someone around before dying Swapped to pattern matching
21 Days Ago
Reduced pull over distance again Get component if null on serverside menu Target code semi-cleanup
21 Days Ago
Pick further away points to align to
21 Days Ago
Remove smoothing pass for alignment
21 Days Ago
Increased radius check
21 Days Ago
Fixed order of NRE checks
21 Days Ago
Added more checks to try and kerb this NRE
21 Days Ago
Vendor can now get over rails Added rails to vendor test map Added more accurate detailed colliders
23 Days Ago
Added client check for editor script
23 Days Ago
Fixing compile error
23 Days Ago
Fixed override steering bug Increased time between pullovers
23 Days Ago
Greatly improved the performance of vendor position pull over collider check
23 Days Ago
Drive for a bit before switching off indicators Removed another sphere
23 Days Ago
Fixed unset indicators on pull off
23 Days Ago
Fixed another bug with hazards Commented out debug spheres
23 Days Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
24 Days Ago
Increase indicator speed
24 Days Ago
Flipped indicators
24 Days Ago
Removed doublers
24 Days Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
24 Days Ago
Removed unused RendererLOD
24 Days Ago
Added null check on IsPositionClear - should prevent NRE's
24 Days Ago
Brought back 4 wheel braking Minor code cleanup Tree kill fixed
24 Days Ago
Vendor now destroys any builldings on the road. Won't affect normal gameplay, but will allow it to work on modded servers that allow building placement on roads.
24 Days Ago
- Removed overengineered steering system. Pure pursuit seems to be the GOAT - Look ahead multiple points rather than just 1 - Removed excess logs
24 Days Ago
Fixed brake lights again
24 Days Ago
Enable waiting again - oops!
24 Days Ago
Clear material properties block before setting colour
25 Days Ago
Vending front changes
25 Days Ago
Fixed wheel colliders having a slight gap with the ground