userIan Hendersoncancel
branchrust_reboot/main/travelling_vendorcancel

229 Commits over 91 Days - 0.10cph!

10 Months Ago
Fixed vendor positions Fixed weird wheel placement issues
10 Months Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
10 Months Ago
Added an awful developer model
10 Months Ago
Setup vendor fronts properly
10 Months Ago
Fixed an Ian bug
10 Months Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
10 Months Ago
Fixed priv issues on front
10 Months Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
10 Months Ago
Localise travelling vendor
10 Months Ago
Added various resources and materials
10 Months Ago
Added 20 weapons to travelling vendors orders
10 Months Ago
Added setting to show display names rather than shortname
10 Months Ago
Fixed editor entry not being marked as dirty
10 Months Ago
NPC Vending Order now colours entries according to rarity
10 Months Ago
Merge main
10 Months Ago
Merged main
10 Months Ago
Sell manifest update
10 Months Ago
Custom inspector tool for messing with NPCVendingOrders First lot of travelling vendor orders complete
10 Months Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
11 Months Ago
Vendor will attempt to straighten itself up once it pulls over
11 Months Ago
Code cleanup Exposed more things as variables Pullover timer added
11 Months Ago
Basic setup for pulling over
11 Months Ago
Merge main
11 Months Ago
Successfully ignores people who try to block its path
11 Months Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
11 Months Ago
Fixed argument exceptions in dictionary
11 Months Ago
Removed rubbish
11 Months Ago
Fixed broken rowboat prefab
11 Months Ago
Setup map marker update on invokerepeating rather than FixedUpdate
11 Months Ago
Merge main
11 Months Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
11 Months Ago
Further optimisations Pooling used for other lists
11 Months Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
11 Months Ago
Removed gesture stop
11 Months Ago
Green mat
11 Months Ago
Fixed weird merge issues Fixed scene not being pushed
11 Months Ago
Merge main - that was a pain
11 Months Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
11 Months Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
11 Months Ago
Fixed broken load method
11 Months Ago
Merge main - fixed conflicts
11 Months Ago
Compile fix
11 Months Ago
Rigidbody and speed information now applied to wheels on the clientside
11 Months Ago
Protobuf
11 Months Ago
Only stop for bradley
11 Months Ago
Fixed vendor not restarting properly after stopping
11 Months Ago
Initial work on stopping for bradders
11 Months Ago
Setup vehicle pusher in front of vendor - shunts cars away
11 Months Ago
Fixed collider issues on sentrys again
11 Months Ago
Fiannly got turrets working on vendor