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5,085 Commits over 792 Days - 0.27cph!

1 Year Ago
Fixed bug causing unpowered turrets to turn on the light attachment of a weapon even when unpowered
1 Year Ago
Merge main
2 Years Ago
Fixed issue with re-using previously created listings
2 Years Ago
Fixed broken references Cleaned up SingleVendor filling methods Call interface through singleton now (terrible idea) Moved prefabs to new folder
2 Years Ago
Adjusted layout Vendor lists are now pooled Vendor listing objects are now pooled Vendor GUI can now be filled with vendor listings taken from markers
2 Years Ago
Listings now reference their own indidivual ui elements Standard listing script modifies its own local listing Listing now made into a prefab
2 Years Ago
Vendor markers now open UI
2 Years Ago
Fixed issue with header icon and text not being placed correctly Fixed header icon aspect ratio Adjusted padding throughout Finalised standard availability ui
2 Years Ago
Added in stock to standard vendor layout
2 Years Ago
Layout now supports multiple entries
2 Years Ago
Added avaliable and cost icons, amounts and divider
2 Years Ago
Layout for new vendor ui
2 Years Ago
Prevented animals from doorcamping shelter
2 Years Ago
Reverted serverside implementation (didn't work) Added to clientside instead (still server only with replicated var)
2 Years Ago
Added server convar to skip death screen warmup
2 Years Ago
Fixed bug causing doubled markers to appear
2 Years Ago
Map now shows shelters owned by player This functionality automatically disables if max_shelters convar is set higher than default
2 Years Ago
Shelters now inform local player if owner Shelters map marker is now instantiated by owned shelters
2 Years Ago
Added shelter limit to toolbar - in the same way as bag limits are displayed
2 Years Ago
Adjusted description to reflect a limit on shelters.
2 Years Ago
Limit now responds to shelters being destroyed
2 Years Ago
Ensured toast is always displayed Streamlined and cleaned up conditional placement checks
2 Years Ago
Ensured limit supports empty shelter list from the beginning,
2 Years Ago
Ensured new placed shelters are added to the limit
2 Years Ago
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2 Years Ago
Seperating limiting code
2 Years Ago
Added groundwork to limit how many shelters a person can have
2 Years Ago
Shelter ~ Made it easier to place Fixed grass displacement not working on some terrains
2 Years Ago
Attempted to fix incorrect screen resolution when in editor
2 Years Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
2 Years Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button
2 Years Ago
Setup warning system Display warnings for basic unset values
2 Years Ago
Merge main
2 Years Ago
Prevent rendering if there are no passes created Invoke hiresscreenshot per pass
2 Years Ago
Merge main
2 Years Ago
Merge in legacy_shelter
2 Years Ago
Possible fix for shelter error on build.
2 Years Ago
Implemented decay onto the shelter
2 Years Ago
Merged in main
2 Years Ago
Changed M4 shotgun to have same despawn time as Spas-12
2 Years Ago
M4 despawn set to match Spas-12 despawn time.
2 Years Ago
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2 Years Ago
Adjusted base lock.
2 Years Ago
Made the shelter easier to place.
2 Years Ago
Cleaned some priv code. Ensured shelter gives privilege to the owner.
2 Years Ago
Fixed building priv not showing on vitals.
2 Years Ago
Fixed built in priv
2 Years Ago
Ensured lock can't be taken off door Swapped prevent building collider at door
2 Years Ago
Extended door collider