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2,555 Commits over 517 Days - 0.21cph!

Retain item ownership after throwing and picking up the boomerang
rug_deployment_fix -> main
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
main -> rug_deployment_fix
main -> Boomerang
main -> jungle_update
Vending Machine consumes the same amount of power as fridge
Fixing some changed/broken settings on the new IO stuff
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling
main -> holstered_arrow_fix
5 Days Ago
Cleaned up arrow renderer system
5 Days Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
5 Days Ago
jungle_update -> aux3
5 Days Ago
boomerang -> jungle_update
5 Days Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
5 Days Ago
Expose settings to change return arc and time until start return arc
5 Days Ago
Remove time log
5 Days Ago
and more
5 Days Ago
Remove unneeded debug logs
5 Days Ago
- List rewrite - Added license
5 Days Ago
- Setup more IK settings in code - Add missing IK error
5 Days Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
5 Days Ago
Implement list pooling into FastIK
5 Days Ago
Fast IK code cleanup + namespace change
5 Days Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
5 Days Ago
main -> vines
5 Days Ago
range_volumes -> main
5 Days Ago
Readjusted HBHF sensor visual size
5 Days Ago
Fix deploy guide renderer NREs
5 Days Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
5 Days Ago
Fixed tesla coil visualisation
5 Days Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
5 Days Ago
main -> range_volumes
6 Days Ago
jungle_update -> aux3
6 Days Ago
boomerang -> jungle_update
6 Days Ago
Fix issue detecting if boomerang has finished its curve
6 Days Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
6 Days Ago
bow_fixes_2 -> main
6 Days Ago
Fixed bows showing every arrow head on init
6 Days Ago
range_volumes -> main
6 Days Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
6 Days Ago
reduce the alpha on the zone material
6 Days Ago
Fixed issues with HBHF sensor visualisation
6 Days Ago
Added support for tesla coil
6 Days Ago
Added support for igniter
6 Days Ago
Added HBHF sensor range visualisation
6 Days Ago
Add a menu option to turn on/off drawing range volumes
6 Days Ago
jungle_update -> Aux3