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2,781 Commits over 548 Days - 0.21cph!

5 Months Ago
Swap seconds to minutes
5 Months Ago
Dispose old entries
5 Months Ago
Send client selected timescale to the server. Request timescale for the client selected one
5 Months Ago
Shop name now reflected in stats page
5 Months Ago
- Add empty feed entry if theres no data yet - Refresh colours
5 Months Ago
Fix in RustUI: Menu options now respect having no icon on them. Rather than defaulting to an information icon Force rebuild of the icon and text setup if the icon has no been swapped to no icon
5 Months Ago
Setup default text
5 Months Ago
- Got recent transactions displaying - Fixed index
5 Months Ago
main -> vendingmachine_transaction_history
5 Months Ago
radiation_cube_support -> main
5 Months Ago
Removed logs
5 Months Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
5 Months Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
5 Months Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
5 Months Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
5 Months Ago
- Removed doubled stats prefab - More logging - Setup feed object parent
5 Months Ago
Stop NRE on clearing feed
5 Months Ago
Get admin panel stats instance properly
5 Months Ago
Initial RPC send and receive framework for stats using protobuf
5 Months Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
5 Months Ago
Feed entry script with basic setting
5 Months Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
5 Months Ago
Admin stats entry layout
5 Months Ago
Basic UI Setup
5 Months Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
5 Months Ago
workcart_box_fix_2
5 Months Ago
- Fixed box appearing under workcart - Swapped item storage to item storage type rather than box storage
5 Months Ago
- Add purchased items to purchase history - Changes to protobufs
5 Months Ago
- Some initial protobufs - RPC setup
5 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
5 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
5 Months Ago
Fixed doubled up siege tower doors
5 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
5 Months Ago
Re-enabled front door colliders on siege tower
5 Months Ago
workcart_box_fix -> main
5 Months Ago
Prevented work cart box model from going invisible due to the LOD
5 Months Ago
Moved box into the other corner (looks better on the above ground carts)
5 Months Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
5 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
5 Months Ago
workcart_box -> main
5 Months Ago
Fixed other locos
5 Months Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
5 Months Ago
siege_weapons -> Aux2
5 Months Ago
Reverted sockets
5 Months Ago
Another work around to priv checks with Vehicle_Large collliders
5 Months Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
5 Months Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
5 Months Ago
Prevent invalid hash error
5 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes
5 Months Ago
Better trigger parent volumes