userIan Hendersoncancel

2,781 Commits over 548 Days - 0.21cph!

5 Months Ago
Moed ladders to be compatable with new siege tower model
5 Months Ago
main -> vines
6 Months Ago
Possible gesture pack fix. Added meta name and rebuilt manifest.
6 Months Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
6 Months Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
6 Months Ago
Fix viewmodel errors Rebuild manifest
6 Months Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
6 Months Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
6 Months Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
6 Months Ago
Setup crossbow world model - Setup colliders and alignment
6 Months Ago
Used prefab instead
6 Months Ago
Changed world model to be blockout
6 Months Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
6 Months Ago
Initial item setup, just a duplicated crossbow for now
6 Months Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
6 Months Ago
Impose use distance on request raise
6 Months Ago
Codegen (was getting errors)
6 Months Ago
Restored catapult files
6 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
6 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
6 Months Ago
Fixed pulling and pushing siege tower
6 Months Ago
siege_weapons -> Aux2
6 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
6 Months Ago
Horse will send detach packets on death if towing an entity
6 Months Ago
Missing prefabs
6 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
6 Months Ago
- Fixed weird starting health of doors - Healing any door heals them all
6 Months Ago
Ensured main door isnt able to be picked up
6 Months Ago
Fixed battering ram wheel axis after model change
6 Months Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
6 Months Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
6 Months Ago
Siege tower doors can no longer be removed or opened by NPCs
6 Months Ago
If taken longer than a few seconds to raise the siege tower then gve up
6 Months Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
6 Months Ago
Fixed siege tower raising
6 Months Ago
Compile errors
6 Months Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
6 Months Ago
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6 Months Ago
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6 Months Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
6 Months Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
6 Months Ago
IsTipping wont be called if tipped
6 Months Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
6 Months Ago
If tipping over turn on a trigger to hurt players inside
6 Months Ago
Siege tower now sets flag should it be tipped over
6 Months Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
6 Months Ago
Fixed bug preventing loaded horses that are towing something from being detached
6 Months Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
6 Months Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
6 Months Ago
- Adjusted wind amplitude - Adjusted connection points