userIan Hendersoncancel

2,728 Commits over 548 Days - 0.21cph!

11 Months Ago
Further optimisations Pooling used for other lists
11 Months Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
11 Months Ago
Removed gesture stop
11 Months Ago
Fixed issues with scrap4sale in bandit
11 Months Ago
Green mat
11 Months Ago
Fixed weird merge issues Fixed scene not being pushed
11 Months Ago
Merge main - that was a pain
11 Months Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
11 Months Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
11 Months Ago
Fixed broken load method
11 Months Ago
Merge LOD conversion multiselect
11 Months Ago
Made RendererLOD conversion multi selectable
11 Months Ago
Code cleanup
11 Months Ago
Add subtle wind offset and sway
11 Months Ago
Reimplemented movement tilt
11 Months Ago
Added smooth time. New direction calculations
11 Months Ago
Heli now sways rotation
11 Months Ago
Changed GetHackableCrates over to just checking the child entities, and set to private
11 Months Ago
Build phrases
11 Months Ago
Fixed saving issue with debug language
11 Months Ago
Set default debug language back to 0 - sorry!
11 Months Ago
Prevent heli from crashing at quarry
11 Months Ago
Patrol points now take the height of the ground into consideration
11 Months Ago
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
11 Months Ago
Patrol heli now drops flares when entering a flee. Should help give some player feedback
11 Months Ago
Restored files
11 Months Ago
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states Increased linger time when trying to retire and been damaged recently
11 Months Ago
Hack to ensure damage effect comes up
11 Months Ago
Can now grab count of hackable counts on cargo Cargo will now stay long enough for the last crate to be looted should it exist
11 Months Ago
Merge main
11 Months Ago
Merge main - fix conflicts
11 Months Ago
Merge main - fixed conflicts
11 Months Ago
Overheating now causes food and hunger penalty instead of health loss
11 Months Ago
Ensure scientists won't be targetted by heli
11 Months Ago
Compile fix
11 Months Ago
Rigidbody and speed information now applied to wheels on the clientside
11 Months Ago
Protobuf
11 Months Ago
Only stop for bradley
11 Months Ago
Fixed vendor not restarting properly after stopping
11 Months Ago
Merge main
11 Months Ago
Initial work on stopping for bradders
11 Months Ago
Setup vehicle pusher in front of vendor - shunts cars away
11 Months Ago
Fixed collider issues on sentrys again
11 Months Ago
Fiannly got turrets working on vendor
11 Months Ago
Merge main
11 Months Ago
Fixed broken machine
11 Months Ago
Update manifest
11 Months Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
11 Months Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
11 Months Ago
Vendor can now be stopped by a player gesture Used a state machine instead