userIan Hendersoncancel

4,126 Commits over 701 Days - 0.25cph!

7 Months Ago
deployed Beehive new collider and prevent building volume
7 Months Ago
- Protobufs - Codegen
7 Months Ago
bees -> crafting_update (needs codegen)
7 Months Ago
Swapped protobufer index to try and avoid conflicts
7 Months Ago
Fixed overly large not in sphere check on deployable hive
7 Months Ago
Cull natural beehive particles at distance
7 Months Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
7 Months Ago
Dont share the same tokens as the tooltips
7 Months Ago
Stop natural beehives from running save. Just let the tree manage them on init
7 Months Ago
Fix bee hives spawning at in correct locations on oak_b
7 Months Ago
Wire in new bee particle force field system
7 Months Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
7 Months Ago
bees -> crafting_update
7 Months Ago
Fix poolable error on natural beehive
7 Months Ago
main -> boomerang
7 Months Ago
bees -> crafting_update
7 Months Ago
Greatly extended natural beehive hitbox
7 Months Ago
TreeEntity addition now properly supports poolable entities
7 Months Ago
Increased bee network tick. Will look at bringing this back down before release
7 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
7 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
7 Months Ago
Changed some grading values
7 Months Ago
bees -> crafting_update
7 Months Ago
Buff bandit scrap exchange
7 Months Ago
Fixed NRE on beeswarm validate target
7 Months Ago
Setup honey consumable values
7 Months Ago
cookingv2 -> crafting_update
7 Months Ago
Send Network Update on gene change
7 Months Ago
Added gene modifier to chicken pie
7 Months Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
7 Months Ago
bees -> crafting_update
7 Months Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
7 Months Ago
Added a bee swarm ai specific convar to disable them
7 Months Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
7 Months Ago
Start to preemptively do some optimisation work on BeeSwarms
7 Months Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
7 Months Ago
Setup Beeswarm death screen info
7 Months Ago
Ensure beehive natural colliders are synced up across client + server
7 Months Ago
Fixed weird natural hive placement on oak_e
7 Months Ago
main -> vines
7 Months Ago
main -> Boomerang
7 Months Ago
siegeweapons_terrain_proxy_fix -> main
7 Months Ago
Attempt to fix some siege tower collision issues on terrain carving areas
7 Months Ago
bees -> crafting_update
7 Months Ago
Fixed some collision issues with the natural beehive
7 Months Ago
Natural Beehives should spawn on oak_e
7 Months Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
7 Months Ago
Reduce update rate when looking in a box
7 Months Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
7 Months Ago
siegeweapons_terrain_proxy_fix -> main