userIan Hendersoncancel

4,103 Commits over 701 Days - 0.24cph!

1 Year Ago
Fix editor gizmos error for cargoship
1 Year Ago
Merge main
1 Year Ago
Merge container_delays
1 Year Ago
harbor 2 path topology
1 Year Ago
Harbor 1 path topology take 2
1 Year Ago
Cherry pick harbor 1 topology sets
1 Year Ago
Harbor 1 docking path set topology
1 Year Ago
Reverted mesh lod changes :)
1 Year Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
1 Year Ago
Codegen
1 Year Ago
Added boolean to allow cargo to dock to any harbor that it comes across
1 Year Ago
Allow repeat docking command
1 Year Ago
Added debug commands to dump cargo current state
1 Year Ago
command to print harbor indexes and positions
1 Year Ago
debug docking is now a server var
1 Year Ago
Merge main
1 Year Ago
merge patrol_helicopter_revision
1 Year Ago
Removed a few sneaky logs Codegen
1 Year Ago
Merge main
1 Year Ago
Codegen
1 Year Ago
Fixed rotation viewing vector zero
1 Year Ago
checked in main
1 Year Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
1 Year Ago
Wrote system to cull least active zone if danger zones overflow cache
1 Year Ago
Heli now filters its targets based on the danger of the zone they are in
1 Year Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
1 Year Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
1 Year Ago
Fixed another possible distance check which could be locking an orbit state
1 Year Ago
Removed some extra debugs that should've been hidden
1 Year Ago
Fixed possible way to stay fixed in orbit state
1 Year Ago
Merge patrol heli revision
1 Year Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
1 Year Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
1 Year Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
1 Year Ago
Swapped a distance check to distance 2d
1 Year Ago
reduced orbit strafe distance
1 Year Ago
Fixed? RPC error on being killed with rocket
1 Year Ago
Third time the charm?
1 Year Ago
Removed ddraws
1 Year Ago
Fix build errors
1 Year Ago
editor check for ddraw
1 Year Ago
Check in patrol_helicopter_revision
1 Year Ago
Removed excess logs Codegen Debug = false
1 Year Ago
Merged main
1 Year Ago
Orbit now listens to no go zones
1 Year Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
1 Year Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
1 Year Ago
Missed files
1 Year Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
1 Year Ago
Orbital strafe chance set to 60%