userIan Hendersoncancel

6,047 Commits over 974 Days - 0.26cph!

1 Year Ago
world_update_2 -> main
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Bubble up rads called on server only
1 Year Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
1 Year Ago
world_update_2 -> main
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Prevent bubble up from throwing an NRE
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Radioactive water is finally supported in backpacks: - Radioactive poll requests 'bubble' up through children to parents - ItemModContainerRads now looks at parent changes as well as item parent changes - Huge amount of debugging and messing around
1 Year Ago
- Ensure containerWear is properly added to calculate inventory radioactivity - Ensure ItemModContainerRads goes through every item in its contents - Added extra profiling to ItemModContainerRads
1 Year Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Water purifier no longer purifies radioactive water
1 Year Ago
Ensure throwing out water forces a rad count on the vessel
1 Year Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
Make buoys add a little force to the player when they stand on top
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Increased buffer on water body physics check
1 Year Ago
Remove a bunch of the buggy water check logic. Just parse radioactive status of water on drink/fill requests
1 Year Ago
Radtown: Enabled mesh collider on toxic water surface Raised second radioactive water source to extend higher up S2P
1 Year Ago
Some changes on the new radioactive body drinking detection. Closer.
1 Year Ago
Fixed radioactive water poisoning sound trying to access a higher index by accident
1 Year Ago
Added null check in CalculateInventoryRadioactivity to prevent NRE when updating player inventory radioactivity
1 Year Ago
Fixed broken bota bag prefab Ensured it has correct container to support rad water
1 Year Ago
Fixed wood piles being set as ore
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
Remove the old way to find out if a water body is radioactive. New way doesn't require a texture map.
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
Wood Pile: Balancing changes Increased size of grass displacement map
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
radioactive_water -> Aux2
1 Year Ago
Fixed radiation triggers returning minimal/no rads
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Attempt to fix an incorrect GUID error
1 Year Ago
Ensured belt and main inventory on the player do the correct checks. A container filled or refilled in inventory should now correctly notify the rad check system.
1 Year Ago
Made new method called on containers when a child changes radioactive amounts Ensures containerBelt and containerMain do rad checks at the correct times.
1 Year Ago
Ensured radioactive water uses the correct values to irradiate players. This might be too high now.
1 Year Ago
- Radioactive water now inflicts damage on the person carrying it. - Fixed uncessesary send update rad checks
1 Year Ago
Fixed GUID error when dropping an item with ItemModContainerRads
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
Ensured large coastal rocks don't spawn on 'monument' marked topology
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Radioactive water~ - Ensure base radioactivity is always set on object init - Ensure base radioactivity is always set on object load - Added profiling to item container rad count - Move radiation map creation to just happen when the first radioactive body tries to add anything
1 Year Ago
Ensure current serialized map data is updated with the new radiation map each time set radiation body is called
1 Year Ago
Ensure water radiation map persists between saves
1 Year Ago
Remove logs
1 Year Ago
Cleaned up and streamlined onItemAddedToStack calls from base liquid vessel ItemModContainerRads now listens for a bunch more ItemContainer changes Much more accurate rad count for a vessel
1 Year Ago
Swapped radioactive water icon Added generalised Radioactive flag to item Flag is set true/false by static general radioactivity Flag is also set true/false by the new item container (that supports rads)