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branchrust_reboot/main/world_update_2cancel

64 Commits over 61 Days - 0.04cph!

11 Months Ago
Increase second rad pool height so its easier to drink from
11 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
11 Months Ago
Refix: Had to remove due to merge conflicts
11 Months Ago
main -> world_update_2
11 Months Ago
Fixed drinking from rad water sources just providing regular water
11 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
11 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
11 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
11 Months Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
11 Months Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
11 Months Ago
radioactive_water -> world_update_2
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Ensure vendor grabs correct direction for peek
12 Months Ago
Travelling vendor calculates the correct starting distance
12 Months Ago
Removed spammy debug print statement
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
12 Months Ago
Make buoys add a little force to the player when they stand on top
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Fixed wood piles being set as ore
12 Months Ago
Wood Pile: Balancing changes Increased size of grass displacement map
12 Months Ago
radioactive_water -> Aux2
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Ensured large coastal rocks don't spawn on 'monument' marked topology
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Reduce wood pile density by 40%
12 Months Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
1 Year Ago
Set prevent building radius to is trigger on new divesites
1 Year Ago
radtown_npc_drivethrough -> world_update_2
1 Year Ago
radtown_npc_drivethrough -> world_update_2
1 Year Ago
radtown_npc_drivethrough -> world_update_2
1 Year Ago
world_update_2/logpile_fixes -> world_update_2
1 Year Ago
world_update_2/radioactive_water -> world_update_2
1 Year Ago
Merge radioactive_water -> world_update_2
1 Year Ago
Ensure shared is created in GameSetup as well as main menu system
1 Year Ago
visual_bounds_fix -> world_update_2
1 Year Ago
Subtract last merge due to project settings
1 Year Ago
visual_bounds_fix -> world_update_2
1 Year Ago
world_update_2/waterwell_update -> world_update_2
1 Year Ago
Streamlined legacy woodpile material setup
1 Year Ago
Added shark spawner to all divesites
1 Year Ago
Prevent building on legacy wood pile
1 Year Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
1 Year Ago
Further tightening of divesite terrain anchors
1 Year Ago
Increased divesite anchor count. Anchor radius and height