branchrust_reboot/main/PlayerRigUpdate2cancel
90 Commits over 243 Days - 0.02cph!
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
edited motor/pedal bikes ik hand/feet positions
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
edited 3p beach chair anim
exported edited 3p sitting 360 shooting/sit boat anims
edited RHIB ik steering wheel hand positions in its prefab
exported 3p raft paddle idle anims
exported 3p stand driving animation and updated pt boat driver mount and steering wheel ik hand positions
edited mount position on car driver/passenger seat prefabs and exported 3p driver animations
3p car passenger idle anim exported
updated secret labs chair 3p idle anim
exported 3p locomotive idle anim and edited right hand grip ik position on locomotive entity
exported 3p workcart idle anim and updated left hand hold ik position in workcart entity
exported edited 3p machete and combat knife attack anims and set shield script on sunken/combat knife entities
exported 3p idle anims for the arcade
exported updated helicopter reardoor idle anim
exported updated motorboat sit anims
exported updated 3p ejector seat idle anim
beach chair 3p idle anim exported
edited minicopter 3p anims
exported minicopter 3p idle anims and edited left hand ik target in entity
exported 3p batteringram idle anim and enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 batteringram prefab
exported 3p secretlabs chair idle anim. enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 secretlabs chair prefab
exported horse 3p idle anim and set 'mounted animation speed' to 1 in horseSaddle.prefab
set 'mounted animation speed' to 1 in chair.icethrone prefab
exported ice throne 3p idle anim and enabled 'force idle animation' tick box in chair.icethrone prefab
exported updated 3p bone knife anims
exported updated 3p bone knife anims
updated planners and wallpaper 3p run anim
updated planners and wallpaper 3p anims/override controllers
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
set m15 entity to use r prop, zero'ed weapon root and set holster position
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
exported updated 3p rpg7 reload anim and reload anim events edited
updated 3p shield anims exported
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
exported edited 3p north and west jog anims
setup 3p shield anims and applied to player animation.controller
3p jump mid air anim exported after editing and assigned to playeranimation controller
3p handcuff captive holdtype override controller and anims updated
outbreak scientist npc player v4 rig anims exported
vineswing anims exported/added to player aniamtion controller for player rig v4
exported edited 3p rocket launcher and world model reload anims. set w model reload anim to speed 1 on it's anim controller
assigned rpg7 anim events to 3p reload anim
added lr300 space gun anim events to 3p reload/deploy anims
setup lr300 space animations for player update
removed anim events sfx from m4 shotgun idle anim