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154 Commits over 335 Days - 0.02cph!

25 Days Ago
exported updated crouch anims
30 Days Ago
exported 3p hit reaction animations
32 Days Ago
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
38 Days Ago
added sprint sub system script to blunderbus,lmg,l96,m39,waterpipe shotgun,hm smg, sks entities and exported/linked unique 3p sprint idle pose for each weapon
38 Days Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
54 Days Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
55 Days Ago
exported updated 3p jump and jump midair anims
57 Days Ago
exported updated 3p jump anims
57 Days Ago
editied 3p crouch anims
59 Days Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
59 Days Ago
3p jump anim height increase
60 Days Ago
edited 3p jump anims
2 Months Ago
updating 3p jumping anims
2 Months Ago
exported updated 3p jump anim
2 Months Ago
exported updated 3p jump north animation
2 Months Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
2 Months Ago
exported updated 3p sprint animation
2 Months Ago
set idle stand timescale to 1 on player animation controller and edited 3p crouch and stand idle anims
2 Months Ago
edited 3p crouch idle anim
3 Months Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
3 Months Ago
exported edited 3p run anims for holdtypes starting with an E to H
3 Months Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
3 Months Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
3 Months Ago
exported edited 3p zipline anims
3 Months Ago
exported edited arm throw pose on 3p rock anims
3 Months Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
3 Months Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
3 Months Ago
set 3p card game anim to loop
3 Months Ago
edited 3p minicopter and generic sit idle anims
3 Months Ago
set 3p zipline anims to loop and anim edited
3 Months Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
3 Months Ago
exported updated 3p ak47 and rock run anims
3 Months Ago
updated 3p c4 holdtype run/jog clips so they play correctly
3 Months Ago
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
3 Months Ago
exported 3p drop/pickup item anims
3 Months Ago
exported edited 3p crouch movement anims
3 Months Ago
3p jump north anim edit
3 Months Ago
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
3 Months Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
3 Months Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
3 Months Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
3 Months Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
3 Months Ago
exported edited 3p jump anims
3 Months Ago
edited 3p sprint update anim
3 Months Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
3 Months Ago
exported edited 3p swimming anims
3 Months Ago
removed sneaky anim event sfx from 3p sitting anims
3 Months Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
3 Months Ago
added missing deploy anim events to the tools anim clips
3 Months Ago
removed 4 frames off the 3p SAP reload anim clip to match viewmodel reload timing