branchrust_reboot/main/PlayerRigUpdate2cancel
24 Commits over 31 Days - 0.03cph!
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
3p db shotgun reload sfx anim event
setup t1 smg anims, entity and override controller
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
exported 3p flame thrower anims, tweaked holster postion
3p military flamethrower anims, entity and override controller setup
3p blunderbus anims exported and edited world model reload anim timing to match viewmodel
deleted m92 and p17 animation sets as they use the animations in the sap anim set
exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims
holster position edited on p17
nailgun gun holster position and bounds edited
Set up 3p hc revolver anims, entity and override controller
Set up semi auto pistol entity and override controller
Set up waterpistol anims, entity and override controller
Set up m92 and p17 anims, entity and override controller
Set up eoka anims, entity and override controller
Set up python anims, entity and override controller
Setting up nailgun anims, entity and override controller
3p mp5 anims updated so finger presses the trigger on shoot
setup mp5 3p anims,entity and and override controller
setup bolt rifle 3p anims,entity and and new override controller
thompson holster, backpack position abd bounds setup
setting up 3p minigun anims,entity and and override controller.
setting up 3p thompson anims,entity and and override controller.