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155 Commits over 396 Days - 0.02cph!

31 Days Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
2 Months Ago
exported updated crouch anims
2 Months Ago
exported 3p hit reaction animations
2 Months Ago
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
3 Months Ago
added sprint sub system script to blunderbus,lmg,l96,m39,waterpipe shotgun,hm smg, sks entities and exported/linked unique 3p sprint idle pose for each weapon
3 Months Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
3 Months Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
3 Months Ago
exported updated 3p jump and jump midair anims
3 Months Ago
exported updated 3p jump anims
3 Months Ago
editied 3p crouch anims
3 Months Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
3 Months Ago
3p jump anim height increase
3 Months Ago
edited 3p jump anims
4 Months Ago
updating 3p jumping anims
4 Months Ago
exported updated 3p jump anim
4 Months Ago
exported updated 3p jump north animation
4 Months Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
4 Months Ago
exported updated 3p sprint animation
4 Months Ago
set idle stand timescale to 1 on player animation controller and edited 3p crouch and stand idle anims
4 Months Ago
edited 3p crouch idle anim
4 Months Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
4 Months Ago
exported edited 3p run anims for holdtypes starting with an E to H
4 Months Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
4 Months Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
4 Months Ago
exported edited 3p zipline anims
4 Months Ago
exported edited arm throw pose on 3p rock anims
4 Months Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
4 Months Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
4 Months Ago
set 3p card game anim to loop
4 Months Ago
edited 3p minicopter and generic sit idle anims
4 Months Ago
set 3p zipline anims to loop and anim edited
4 Months Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
4 Months Ago
exported updated 3p ak47 and rock run anims
4 Months Ago
updated 3p c4 holdtype run/jog clips so they play correctly
4 Months Ago
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
4 Months Ago
exported 3p drop/pickup item anims
4 Months Ago
exported edited 3p crouch movement anims
4 Months Ago
3p jump north anim edit
4 Months Ago
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
5 Months Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
5 Months Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
5 Months Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
5 Months Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
5 Months Ago
exported edited 3p jump anims
5 Months Ago
edited 3p sprint update anim
5 Months Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
5 Months Ago
exported edited 3p swimming anims
5 Months Ago
removed sneaky anim event sfx from 3p sitting anims
5 Months Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
5 Months Ago
added missing deploy anim events to the tools anim clips