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149 Commits over 335 Days - 0.02cph!

58 Days Ago
exported 3p boat sterring anim and added to player animation controller
59 Days Ago
exported edited boombox 3p anims
59 Days Ago
3p mace deploy anim edited to match viewmodel
59 Days Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
2 Months Ago
added 3p swimming animations to player anim controller
2 Months Ago
edited holster/baclpack positions on salvaged axe entity
2 Months Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
2 Months Ago
3p sitting anims and clips updated
3 Months Ago
secret labs chair 3p anim edited
3 Months Ago
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
3 Months Ago
edited motor/pedal bikes ik hand/feet positions
3 Months Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
3 Months Ago
edited 3p beach chair anim
3 Months Ago
exported edited 3p sitting 360 shooting/sit boat anims
3 Months Ago
edited RHIB ik steering wheel hand positions in its prefab
3 Months Ago
exported 3p raft paddle idle anims
3 Months Ago
exported 3p stand driving animation and updated pt boat driver mount and steering wheel ik hand positions
3 Months Ago
edited mount position on car driver/passenger seat prefabs and exported 3p driver animations
3 Months Ago
3p car passenger idle anim exported
3 Months Ago
updated secret labs chair 3p idle anim
3 Months Ago
exported 3p locomotive idle anim and edited right hand grip ik position on locomotive entity
3 Months Ago
exported 3p workcart idle anim and updated left hand hold ik position in workcart entity
3 Months Ago
exported edited 3p machete and combat knife attack anims and set shield script on sunken/combat knife entities
3 Months Ago
exported 3p idle anims for the arcade
4 Months Ago
exported updated helicopter reardoor idle anim
4 Months Ago
exported updated motorboat sit anims
4 Months Ago
exported updated 3p ejector seat idle anim
4 Months Ago
beach chair 3p idle anim exported
4 Months Ago
edited minicopter 3p anims
4 Months Ago
exported minicopter 3p idle anims and edited left hand ik target in entity
4 Months Ago
exported 3p batteringram idle anim and enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 batteringram prefab
4 Months Ago
exported 3p secretlabs chair idle anim. enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 secretlabs chair prefab
4 Months Ago
exported horse 3p idle anim and set 'mounted animation speed' to 1 in horseSaddle.prefab
4 Months Ago
set 'mounted animation speed' to 1 in chair.icethrone prefab
4 Months Ago
exported ice throne 3p idle anim and enabled 'force idle animation' tick box in chair.icethrone prefab
4 Months Ago
exported updated 3p bone knife anims
4 Months Ago
exported updated 3p bone knife anims
4 Months Ago
updated planners and wallpaper 3p run anim
4 Months Ago
updated planners and wallpaper 3p anims/override controllers
4 Months Ago
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
4 Months Ago
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
4 Months Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
4 Months Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
4 Months Ago
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
4 Months Ago
exported updated 3p rpg7 reload anim and reload anim events edited
4 Months Ago
updated 3p shield anims exported
4 Months Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
4 Months Ago
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
4 Months Ago
exported edited 3p north and west jog anims
4 Months Ago
setup 3p shield anims and applied to player animation.controller