6,993 Commits over 2,771 Days - 0.11cph!
Add tracing for player event dispatch, added more player buttons on menu
Add a preprocessor flag to toggle tracing
Tracing fixes, fix login assert failure
Add tracing code to help diagnose the deadlock
Pressing D in the console will dump all current traces so we can get async "stacks" of everything that's running
Also fixed the editor entity disappearing forever probably
Add an option to turn off the tutorial prompts
Remove all the generated files that have absolute paths in them
Missed a project file change
Update CodeSandbox, whitelist some more things, enable sandboxing on some addons
- SourceImport
- Sandbox
- QFusion
- Citizen
UntrustedAssemblies only includes things being processed, not references too
Update CodeSandbox to fix verification failures on some initonly fields (readonly)
Switch to fork of ILVerification
Update CodeSandbox with fix for dependency addons being considered blacklisted
Rename <PreprocessedAssemblies> to <UntrustedAssemblies>
Changed <TrustedAssemblies> to refer to assemblies which will be trusted 100%
Added <ReferenceAssemblies> to refer to assemblies that are not trusted but will not be modified
Improve performance of finding values in a column
Improve processing performance
Fix mistake in string size calc, show correct sizes for strings and arrays
Fix int overflow
Add a metadata collector to get scene hierarchy info
com.unity.memoryprofiler@0.1.0-preview.6
com.unity.memoryprofiler@0.1.0-preview.6
com.unity.memoryprofiler@0.1.0-preview.5
Improve performance of finding values in a column
Improve processing performance
Fix mistake in string size calc, show correct sizes for strings and arrays
Fix int overflow
Add a metadata collector to get scene hierarchy info
Workaround for metadata implicit collectors not being called
Banning, add an admin controller to ban and view internal info
Trying to fix my foreign keys
Quote the field name string
Filtering servers using their metadata
Server listing now counts registered players instead of only using the server's count
Sample server can setup players to test with now
Add a controller to get all current servers
Update expiry date when renewing, don't do anything if trying to renew too fast
Fix key loading and token verifying, implement server token renewal
Finish setting up database, switch to ed25519 for signing, server register works
Add a sample project which responds to the server verification message
Implementing the UDP confirmation stuff
Bring the Addons folder back, but don't support enumerating or watching on it
Switch save timer to not interleave, logout timer reuses the update timer (won't interleave anymore)
Allow logging in if player disconnects but hasn't logged out yet, stop calling update when player isn't logged in
Made the UI a bit less awful to look at
Add a timeout for disposing the network threads, fix chunks not having collision after pooling, enable dashboard again
Automatically fix respawn timers on resource nodes, update colliders on some things
Better inventory addition text placement, editor is no longer a dynamic entity
Fix save timer not stopping after saving
Little bit of progress on fixing the deadlock
Add a corner wall piece with 4 way rotation
Automatically logout in debug builds for now, increased the size of chat and inv additions, testing new workaround for deadlock
Trying some stuff to fix the deadlock
Send nearest chunks to players first, make the client send logout message when closing
UI to show things being added to your inventory
Allow rotating placables with Q and E, the placeable def defines how it can be rotates (or if)
Loading addons without mounting them almost working
Only mount addons when they're active (breaks the icons on the menu, but that's expected)
Remove all the search path stuff
Reload the menu if the gamemode fails to load
Merge branch 'master' of github.com:Facepunch/SandboxGame into filesystem-restructure
Fix file change filtering, fix loading textures embedded in FBX
Disable import.json cause it would never work as is with these changes
Merge branch 'filesystem-restructure'
Disable import.json cause it would never work as is with these changes
Try changing to inline static
Lets try giving it what it wants
Oh probably this
Allow multiple steam users from the same account (to test multiplayer)
Test WorldModel is valid before using it
PropEntity Editable
Merge branch 'master' of github.com:Facepunch/SandboxGame into filesystem-restructure
Fix file change filtering, fix loading textures embedded in FBX
Loading addons without mounting them almost working
Only mount addons when they're active (breaks the icons on the menu, but that's expected)
Remove all the search path stuff
Reload the menu if the gamemode fails to load