6,993 Commits over 2,771 Days - 0.11cph!
Add ColorOptions attribute for turning off the alpha channel etc, also support readonly flag
Fix ColorInput's color not showing up sometimes
Switch color picker to use Color values (instead of Color32)
Use the color picker in the map builder too
Add generic color picker component, hook it up to imgui and inspector
Range attribute adds a slider to numeric fields in the inspector
Fix range attribute step
Add slider field
Add Header, Range, and Multiline attributes
Maintain property accessibility modifiers in generated proxies
Replace another finalizer that would never be called with Destroyed
Fix filesystem watcher leak
Fix Inspector.RenderDefault
Revert "Fixed vue not reacting to variable changes (again)"
This reverts commit 5623324fa81ebbb7bef4e18a58285868f1c3e137.
Fix combine() mutating arrays the wrong way
Make properties with non-public setters show as readonly in inspector
Fix in game console scrolling
Add HudComponent.Destroyed, hide a bunch of HudComponent stuff that should be private/internal
Fix some inspector/imgui style issues
Add imgui addon (refactored from the one in engine)
Remove vue component namespaces
Remove the old imgui
Fix case sentivity issue with vue components
Tolerate null RootComponent in AbsoluteLocation/Rotation/Scale
Remove debug log from JS
Fix some imgui stuff (disabled/readonly flag, scrolling, styles)
Inspector bring up
Update EntityInspector, other small fixes
Enum inspector
Fix readonly, handle setting things in structs, other small fixes
Remove the old inspector
Use json.net to deserialize arguments in JS->C# calls
Ctrl+F5 to reload the current gamemode
Fix Vue updating a frame late
Wait for coherent to finish rendering
Make sure HUD stuff ticks in the right order
Fix hotload not working correctly with hash based structuresd (Dictionary, HashSet)
Fix generated code missing some namespaces
Forgot the proxies
Strip out the surface tracking with forces for space physics
Track wins, losses and highest elo per season
ThemeEventChange -> ServerStateChange (Network++), also setup a client event and property for season stuff
Validate season number changes in database, add console command to start a new season
Initial changes to support seasons (will need to review GameHostInternet.OnGameClosed)
Add FileSystem.GetFullPath
Proxy IntrospectionExtensions
Type checking WIP
Pull out my verifier into a separate project, switch to using the (extremely new) one from CoreRT
Fix entire in game HUD scrolling sometimes
Remove some changes made for debugging
Add some (failing) tests for the unsafe IL used in System.Runtime.CompilerServices.Unsafe
Namespace change (will probably remove namespacing later though)
Fix components missing their namespaces
Add SetPositionAndRotation with optional collision correction stuff, BaseVehicle will disable physics and collision of the mounted entity
Build your own space ship
Gravity falloff, automatically disable ship gravity when influenced by planet gravity
Optionally support following surfaces by teleporting to the new position
Fix deserialization of enum arrays
Fix camera rotation bug, make Controllable.EyeTrace use the actual camera position and orientation when possible
Spaceship flight controls