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6,649 Commits over 2,557 Days - 0.11cph!

7 Years Ago
Add method aliases (fixes #48)
7 Years Ago
Selectively allow passing the class instance to static extension methods
7 Years Ago
First pass for extension methods
7 Years Ago
Accessibility modifiers
7 Years Ago
Add network serializer for arrays Make SoundStream usable Some progress on voice chat
7 Years Ago
Don't require unsafe to use voice
7 Years Ago
Better check for owner, should fix DS?
7 Years Ago
Pickup sound fixes
7 Years Ago
Fix attenuation on sound generator
7 Years Ago
Beepy grenades
7 Years Ago
Update bindinggen to fix some bad casts
7 Years Ago
No more auto/var unless its DynamicCast (fixes #47), fix DynamicCast on set props
7 Years Ago
Add option for setting attenuation on local sounds
7 Years Ago
Binding sound attenuation stuff
7 Years Ago
Allow parameterless unreal ctor Fix argument null exception when using unreal constructor on derived type
7 Years Ago
Fix some issues with PIE
7 Years Ago
Update README.md
7 Years Ago
Update README.md
7 Years Ago
Extract extension parameters by index
7 Years Ago
Update bindinggen
7 Years Ago
Prefix extension names so they can't collide
7 Years Ago
"Generic" extensions, allow the extension property to optionally be generated
7 Years Ago
Property extensions
7 Years Ago
Don't set owner in possess
7 Years Ago
Fix ragdolling
7 Years Ago
Always allow client to call client RPC
7 Years Ago
Throw when calling client RPC and owner is null
7 Years Ago
Fix NRE on server when placing tripmine
7 Years Ago
Fix promise crashes in sound generator, update bindinggen Move SineSound test to sandbox gamemode
7 Years Ago
Assign out params to default when catching exception (fixes #45)
7 Years Ago
Sound generator improvements, need to tweak math
7 Years Ago
Probably need this
7 Years Ago
Oops Copy paste more Channels and SampleRate shouldn't be private
7 Years Ago
Defer OnChange until Initialize finishes
7 Years Ago
Sound generator improvements Catch and log exceptions when receiving network vars More robust local IP check
7 Years Ago
No static RPC methods
7 Years Ago
Attach -> AttachTo
7 Years Ago
Separate SoundStream and SoundGenerator
7 Years Ago
Update bindinggen, support weak references to UE4 objects
7 Years Ago
Add support for Weak<T> where T is unreal type
7 Years Ago
Make coherent inspector actually work
7 Years Ago
Fix spin on thowable entity Messing around with procedural sound
7 Years Ago
Update delegates when the target changes
7 Years Ago
Remove hotload notice from BaseEntity, fixes bot tick disappearing after hotload
7 Years Ago
We need to swap delegate instances if target type is being swapped
7 Years Ago
Update bindinggen
7 Years Ago
Consistency
7 Years Ago
More accurate generic marshaler handling
7 Years Ago
Fix crash when switching maps
7 Years Ago
Reflected impact effect for bullets