6,993 Commits over 2,771 Days - 0.11cph!
Show which file errors are from
Expand placeholder types to allow deeper type selection
Use private modifier to hide extended properties
Don't generate ambiguous indexers from extensions (fixes #50)
Add FBX model that uses transforms
Find GTA5 when it's not installed from Steam
Addon to find other installed games, currently only Steam
Remove the references list, remove reference folder because we can just use the CoreCLR folder
Changes from sandbox
* Defer HotloadFinish until all references are updated
* Catch and log exceptions thrown by INotice
* Allow skipping on instances not being swapped (use with caution)
* Throw NIE if an array doesn't start at 0
Can't skip hotload on instance being swapped
Reset button states and don't change mouse when lost focus
Don't fall through grates
Fix some materials not loading because backslashes got into the paths
Also make EntityCreationScope a struct because it can be one
Fix instance count for arrays
Fix wrong hotload instance count for arrays
Customize names on options menu with attributes
Update option values on menu when they're changed
Skip hotload on ValveBspFile, unregister old assembly before registering new one
Allow skip attribute on non-static classes, apply it to ValvePackage
Optionally allow Vue's data function
Only call HotloadFinish after all references are updated, call addon reload when hotload completes
Addon reload event, base class for addon entry so its less verbose
Revert "Cleaner build script?"
This reverts commit 091948ec7af7704f1a7c071b0674974b4b59371d.
Keep track of types used to store settings
Assembly monitors in addon resources, split up settings
Remove hotload test code
Unload gamemode addon when returning to menu
Save the selected gamemode so we don't always have to pick it
Some coherent debugger css patches
Options page lists properties, add callback to set property on change
Update hotload
Add hotload roots for custom filesystems and assembly monitors
Merge branch 'settings'
Keep track of types used to store settings
Assembly monitors in addon resources, split up settings
Remove hotload test code
Unload gamemode addon when returning to menu
Save the selected gamemode so we don't always have to pick it
Some coherent debugger css patches
Options page lists properties, add callback to set property on change
Update hotload
Add hotload roots for custom filesystems and assembly monitors
Remove redundant null checks, don't use new modifier
Fix the handling of boxed structs
Add tests for self-referencing things, two failing due to struct behavior
Lock when accessing registered classes
Fix NRE if addon entry fails, launch game from vscode
Remove archive hack used for gtasa
Update Zio, lock when setting assembly monitors
Update bindinggen to allow null strings
Coalesce null string to empty when marshaling
SanAndreas was inside out
Add FileSystem.DirectoryExists, remove some old stuff
Remove existing coreclr directory when generating it again
Entry point for addons, automatically unmount and clear paths on unload
Fix some project output paths