3,111 Commits over 2,376 Days - 0.05cph!
Redo the notification setup menu so it doesn't suck as much
Split the controller entity into switch and alarm entities
Changing alerts to just use steamid (doesn't work yet though)
Remove the subscription commands
Include IO entity name in controller info response
Preserve the original name of slots so they get restored when removing a custom name
Add a menu to rename IO entities and their inputs/outputs
Nuke controller subscriptions, merged into building subscriptions
Replace IO ControllerInfo with Controllers command
Fix validation for building info
Refactoring things, added commands to find buildings and controllers, notifying still WIP
Combine time into server info
Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
Revert ProjectSettings change that snuck in
Fix crash when loading server information sometimes (updated FP.Steamworks)
Fix bootstrap NRE when running custom builds
Remove ScmInfo.Items field
Fix error sent from TeamInfo when their player is null (offline+dead)
Experimental emoji rendering in chat
Fix alt look rotation not working with debugcam enabled, also fix alt looking not showing in third person
Fix camera rotation regression when mounted and parented at the same time
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Don't allow empty messages to be sent, truncate extra long messages before sending them
Make hiding the body and VM when alt looking less aggressive
Fix funky viewmodel positioning when parented
Fix combatlog not usable without admin
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Abort connection if connecting to an EAC protected server without EAC loaded
Fix server using the wrong look rotation
Fix weirdness when mounted on things that aren't completely upright
Fix some weirdness on horses
Fix alt looking so you can't flip your head upside down anymore (hopefully)
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Fix chat timestamp always being 0
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Fix getting wet in the cargoship hold