userlamalovecancel
branchrust_reboot/main/nexuscancel

463 Commits over 1,188 Days - 0.02cph!

2 Years Ago
Fix island billboards rendering on the wrong side of the map (or in the terrain) when the draw distance is low
2 Years Ago
Add an option to MapImageRenderer to render maps with alpha Area covered by ocean margin will fade to transparent when rendering with alpha Render maps with alpha when uploading to the nexus
2 Years Ago
Fix outline around the island billboards in certain lighting Increase the size of island billboards so they are a bit easier to see
2 Years Ago
Possible fix for server NRE when handling ping responses from other zones
2 Years Ago
Eject all inactive entities from the ferry when departing so ferries can't accumulate junk
2 Years Ago
Update manifest
2 Years Ago
Merge from main
2 Years Ago
Fix ferry stuck at dock after spawning in automatically
2 Years Ago
Update FP.Nexus Automatically render and upload the map to the nexus at server boot Add a convar to force reupload it just in case
2 Years Ago
Merge from nexus/map
2 Years Ago
Revert System.Memory back to cs41063 (4.5.5 -> 4.5.4)
2 Years Ago
WIP map of the nexus in GameUI
2 Years Ago
Merge from main
2 Years Ago
Update FP.Nexus to fix IL2CPP issues
2 Years Ago
Set up the game client's connection to the nexus API (via NexusClient) Fill in proper zone names on the sleeping bag buttons and island transfer HUD message
2 Years Ago
Update FP.Nexus Rename zone Name -> Key
2 Years Ago
Fix nexus initialize failure in editor leaving the DB file open forever
2 Years Ago
Fix issues with the getNexusAth rust+ rpc
2 Years Ago
Don't mark the player's appKey as private so they can retrieve it from the nexus directly Remove the app key from pairing data
2 Years Ago
Remove redundant playerId field in getNexusAuth
2 Years Ago
Update FP.Nexus Store the Rust+ connection details in nexus zone variables on server boot Generate a random app key for each player on joining the nexus (if not already set) Send some nexus details with notifications for pairing when the server has nexus enabled Create a new Rust+ RPC to get the server ID and player token for a player when given the correct app key Update info RPC to include nexus connection info
2 Years Ago
Fix wrong nexus island entity transform calculation so it lines up with the nexus map now
2 Years Ago
Fix transfer protection not turning off immediately when a player transfers without a vehicle
2 Years Ago
Stop trying to move the ferry while it is in the transferring state
2 Years Ago
Show a countdown on the loading screen for how long the driver has to load in before a passenger takes over
2 Years Ago
Wait on the loading screen until transfer protection is removed (driver loads in) Swap the inactive driver to another player if a passenger is ready and transfer protection expires
2 Years Ago
Only disable transfer protection for helicopters when the driver loads in
2 Years Ago
Allow transferring helicopters between servers by flying them towards the island billboards (like boats) Freeze the helicopter in the sky while it is transfer protected
2 Years Ago
Merge from main
2 Years Ago
More ferry movement improvements
2 Years Ago
Smoother ferry acceleration and turning
2 Years Ago
Codegen + manifest
2 Years Ago
Merge from main
2 Years Ago
Add a safe zone to the ferry
2 Years Ago
Update FP.Nexus
2 Years Ago
Turn the nexus dock prefab into a monument (WIP) Automatically spawn a nexus dock in procgen when the server is running as a nexus
2 Years Ago
Update ferry to actually sail across the ocean to and from the matching island billboard entity
2 Years Ago
Make the island billboards look better (lit properly, blends in with fog) Fix island billboards being clipped when far enough away
2 Years Ago
Fix server full warning never disappearing
2 Years Ago
Show a warning on the hud when approaching an island that is currently full
2 Years Ago
Merge from main
2 Years Ago
Don't add nexus.redirect servers to the player's server history
2 Years Ago
Add an option in the editor to change all nexus.redirect calls to localhost for debugging
3 Years Ago
Try loading server info for the transfer connection screen sooner
3 Years Ago
Compile fixes after merge
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Can now create clans from the clan UI when at the clan table Remove the clan.create and clan.invite commands Allow apostrophes and dashes in clan names List clan members with their role in clan.info
3 Years Ago
Support limiting the number of members in a clan Add a convar to control the clan member limit for the local backend Update nexus clan implementation to pull the clan member limit from the nexus Show max clan member count on clan UI if it is non-zero Specific error text when trying to invite or join a clan that is full
3 Years Ago
Fix clan banner color/logo not showing on the UI if one of them was not set yet