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464 Commits over 1,948 Days - 0.01cph!

5 Years Ago
Vignette toggling
5 Years Ago
Forgot file for texture quality
5 Years Ago
Fix back buttons on customisation screen
5 Years Ago
Add a texture quality option
5 Years Ago
Restrict panning a bit more
5 Years Ago
Pinch zooming
5 Years Ago
Change click events to trigger when releasing the button instead of when it's first pressed
5 Years Ago
Fix camera moving on Y axis when middle clicking
5 Years Ago
Fix render probes (need to render from scripting now)
5 Years Ago
Switch it to panning instead
5 Years Ago
Drag to rotate camera
5 Years Ago
Fix customisation editor back buttons when button hit zones are larger
5 Years Ago
Fix broken left click (how'd that happen)
5 Years Ago
Merge from main
5 Years Ago
Fix career debug mode cheat NRE on career creation screen
5 Years Ago
Merge from lwrp
5 Years Ago
Upgrade the Clatter and Temple scenes to 2019 (testing for merge)
5 Years Ago
Merge from confirmactions/m
5 Years Ago
Grabber animation for when it doesn't grab anything
5 Years Ago
Fix charger being able to push units onto gaps
5 Years Ago
Reduced reflection probe resolution
5 Years Ago
Shader swapper
5 Years Ago
Ton of texture settings
5 Years Ago
Fix error when using the profiler
5 Years Ago
Switch some shaders to use half precision
5 Years Ago
Change a bunch of texture sizes and compression
5 Years Ago
Subtract 6396
5 Years Ago
Add the old quality settings back
5 Years Ago
Don't render avatars in customisation editor
5 Years Ago
Fix vignette pass outside of editor
5 Years Ago
Disable realtime avatar view on the menu
5 Years Ago
Add a custom pass so we can do our own vignette
5 Years Ago
Merge from main
5 Years Ago
Rendered all the map images again in case they had a bit of motion blur on them
5 Years Ago
Merge charger fixes
5 Years Ago
Fix charger pushing units across gaps
5 Years Ago
Grabber attack range stops at the unit it would grab
5 Years Ago
Fix motion blur being applied to map preview images
5 Years Ago
Fix GetTilesInDirection not stopping at walls
5 Years Ago
Fix build, update shadow and render scale options
5 Years Ago
Cache combined meshes in TileView, enable GPU instancing on some materials
5 Years Ago
Merge from main
5 Years Ago
Fix UI masking, fix some broken behavior with buttons
5 Years Ago
Button hit zones (for most things I think)
5 Years Ago
Some platform fixes
5 Years Ago
Need the editor enabled too
5 Years Ago
Compiling without steamworks, more settings
5 Years Ago
Option for vignette Lower resolution unit outlines (plus sample reduction) Disable another Dynamic Decals thing (testing)
5 Years Ago
More project settings adjustments Add an option to force HDR off for some cameras on some platforms Add different render scale options (switching back to 100% is currently bugged) Disable a bunch of other options Mostly fix the squad editor rendering bug Disable Dynamic Decals (its slow and broken here) Some shader tweaks
5 Years Ago
Reset texture settings to default (for now)