userlamalovecancel

6,655 Commits over 2,557 Days - 0.11cph!

6 Years Ago
Add the leaderboard SQL queries
6 Years Ago
Merge from main
6 Years Ago
Player records are now saved to a pgsql database when running standalone server (might be buggy)
6 Years Ago
Webrcon works a little bit now
6 Years Ago
Progress on getting standalone server to use pgsql, also adding webrcon support (also added commands cause they were completely missing)
6 Years Ago
More missing icons
6 Years Ago
Verify steam id when connecting to server
6 Years Ago
Catch exceptions while running server, also allow it to be closed properly
6 Years Ago
Add the .bytes extension when it's not provided
6 Years Ago
Fix missing call to SetMoved on standalone server and include replay code
6 Years Ago
Remove some unused (please confirm) fields from unit attack assets to make server work
6 Years Ago
Add the server csproj cause it was ignored before
6 Years Ago
Standalone server on .NET Core
6 Years Ago
Fix hotload failures in arcade
6 Years Ago
Partial possible fix for hotload bug
6 Years Ago
Make cubemap material respect entity rotation, saved all the materials again in case UE changed something
6 Years Ago
Call addon's reload method whenever the addon is hotloaded
6 Years Ago
Never show command autocomplete if the textbox is empty
6 Years Ago
Better spacing when clipping names in deathlog (also add the ellipsis back)
6 Years Ago
Change deathlog clip behavior so it wont hide the second name
6 Years Ago
Update library build script so jenkins will know if it failed or not, remove unused bind files
6 Years Ago
Add [Flags] to ConstraintAxisLock, add GetConstraintAxisLock
6 Years Ago
Update bindinggen to fix alignment crash for real
6 Years Ago
Memcpy the new values back when using Ref<T>
6 Years Ago
Fix alignment crash maybe
6 Years Ago
Shader paths
6 Years Ago
Update coherent
6 Years Ago
Making sure we're giving coherent proper inputs. Fixed Ctrl+Backspace
6 Years Ago
Rename the internal initializer to InitializeInternal so it doesn't get mixed up with the public one Fix skeletal mesh calling wrong base func, move sound generator initialize to internal
6 Years Ago
Remove BaseEntity.InitializeFunctions, do that stuff in the internal Initialize func Also moved some internal initialization code to the right place
6 Years Ago
Fix JS compile errors not showing up in the console
6 Years Ago
More reliable addon load/unload method calls
6 Years Ago
Fix crash in filesystem code when ending game (unmounting temp folder)
6 Years Ago
Fix error spam if voice capture isn't supported
6 Years Ago
Fix context menu actions getting duplicated sometimes
6 Years Ago
Fix hang when trying to open unity project
6 Years Ago
Fix models exported with wrong orientation, energy bar fixes
6 Years Ago
Make sure ECS ticks run according to the set tick rate, slowing down the game if required
6 Years Ago
Make sure StringBuffer grows to at least the required length
6 Years Ago
Allow StringBuffer to replace with null
6 Years Ago
StatManipulator pooling fixes
6 Years Ago
Getting rid of some allocations: - StatManipulators were never being returned to the pool - BuildingView always allocating for a closure that isn't used 99% of the time - Add StringBuffer as an alternative to StringBuilder that doesn't shrink
6 Years Ago
Adding energy, show messages on HUD so player wont forget to do things
6 Years Ago
Build everything for netstandard2.1 to fix warnings/errors about version mismatches
6 Years Ago
Probably fixed line numbers when our compiler removes properties
6 Years Ago
Add a ton of null checks for PrimitiveComponent
6 Years Ago
Record some perf stats so I can use them later
6 Years Ago
Disable compiling Facepunch.Hotload for .net 4.6
6 Years Ago
Revert "Compile for .net core 2.0 temporarily" This reverts commit a4850c8d648142dbb5636cde233bcd8a31f6df3c.
6 Years Ago
Compile for .net core 2.0 temporarily