6,973 Commits over 2,741 Days - 0.11cph!
Ctrl+F5 to reload the current gamemode
Fix Vue updating a frame late
Wait for coherent to finish rendering
Make sure HUD stuff ticks in the right order
Fix hotload not working correctly with hash based structuresd (Dictionary, HashSet)
Fix generated code missing some namespaces
Forgot the proxies
Strip out the surface tracking with forces for space physics
Track wins, losses and highest elo per season
ThemeEventChange -> ServerStateChange (Network++), also setup a client event and property for season stuff
Validate season number changes in database, add console command to start a new season
Initial changes to support seasons (will need to review GameHostInternet.OnGameClosed)
Add FileSystem.GetFullPath
Proxy IntrospectionExtensions
Type checking WIP
Pull out my verifier into a separate project, switch to using the (extremely new) one from CoreRT
Fix entire in game HUD scrolling sometimes
Remove some changes made for debugging
Add some (failing) tests for the unsafe IL used in System.Runtime.CompilerServices.Unsafe
Namespace change (will probably remove namespacing later though)
Fix components missing their namespaces
Add SetPositionAndRotation with optional collision correction stuff, BaseVehicle will disable physics and collision of the mounted entity
Build your own space ship
Gravity falloff, automatically disable ship gravity when influenced by planet gravity
Optionally support following surfaces by teleporting to the new position
Fix deserialization of enum arrays
Fix camera rotation bug, make Controllable.EyeTrace use the actual camera position and orientation when possible
Spaceship flight controls
Fix strange movement on flat surfaces
Fix vehicle test gamemode
Refactored space stuff
Spin the camera with the planet movements
Avoid a ton of boxed chars
Fix hotload going into webcon
Add forces to follow movement instead of just teleporting
Revert "Make AngularVelocity return the vector in pitch yaw roll"
This reverts commit e4e13903c34737994a03e0a5d128401f5336cd5b.
Angles<->Vector3 will convert rotation around axis to/from pitch yaw roll
Make AngularVelocity return the vector in pitch yaw roll
Always send the matchmaking response (matches aren't instantly made anymore)
Fix possible NRE in the buy nuts panel
Make it possible to shoot over other units
Line of sight uses different methods for terrain and unit checks
Override the current culture earlier in boot
Fix model category showing repeats of the same categories sometimes