6,227 Commits over 2,892 Days - 0.09cph!
Fix paths to source files for debugger, update Zio
Working on using Zio to abstract filesystem nicely
Update Zio
Use Zio for filesystem watching, make game load again
Use Zio for filesystem watching, make game load again
Correct weak UObject* handling
Don't store grenade/tripmine ammo in weapon instance
Working on using Zio to abstract filesystem nicely
Update Zio
Update readme with some new stuff
Add support for indexers (fixes #46)
Fix duplicate method check for extensions
Working on using Zio to abstract filesystem nicely
Add INetworkSerializable for networking custom types
Working on using Zio to abstract filesystem nicely
Add a keybind for voice chat instead of always being on
Prefix initialize function with namespace to avoid collisions
Allow forward declaration for native types to be changed to struct
Add some extra references
Update nuget packages before updating .net core
Update .net core to release version
Crossbow doesn't shoot rockets
Attach decals so they don't float around
Add ancestors property to entity
Add functions to change audio parameters while playing, update bindinggen
Add wrapper marshaler to do some null checks (fixes #37)
Add method aliases (fixes #48)
Selectively allow passing the class instance to static extension methods
First pass for extension methods
Add network serializer for arrays
Make SoundStream usable
Some progress on voice chat
Don't require unsafe to use voice
Better check for owner, should fix DS?
Fix attenuation on sound generator
Update bindinggen to fix some bad casts
No more auto/var unless its DynamicCast (fixes #47), fix DynamicCast on set props
Add option for setting attenuation on local sounds
Binding sound attenuation stuff
Allow parameterless unreal ctor
Fix argument null exception when using unreal constructor on derived type
Extract extension parameters by index
Prefix extension names so they can't collide
"Generic" extensions, allow the extension property to optionally be generated