6,973 Commits over 2,741 Days - 0.11cph!
Use substepping for car physics
Fix broken cast that still compiled for some reason
Update bindinggen, disable C++ exceptions
Remove exception use in C++
Split up the main bindings def file
Cache web filesystem data to harddrive
Bring back substep function, need to fix a few issues though
Reconnection logic for web filesystem watch server
Change the other shader path too
Change coherent shader directory
Cache the directory structure for web filesystems
Remove some C# 7 stuff from generated code
Fix some more issues with voice chat
Fix voice errors after engine update
Unignore some other files that were just ignored
Fix gitignore to not ignore coherent ui
Bind some mass stuff, add back workaround that makes SourceUtils hotload faster
HUD synced with game, sandbox gamemode fixes
Fix hang that also ate all memory
DrawHud -> UpdateHud, make sure it's called right before drawing the hud
Tick coherent after other hud things
TransformDirection, some other stuff to try and fix a few issues
Namespace vue components by addon name to fix conflicts
UI to show when game is connecting to server, and a button to cancel
Automatically resolve domain names when connecting to a server
Remove duplicate HUD reload logic to try and fix possible race condiiton
PhysicaMaterial should be using double
Working on making the car not behave weird
Use diffuse color from models
Fix dicegame dedicated server issues
Console command to directly switch to a gamemode+map
Fix server end game not disconnecting clients, remove double error message when losing connection
Dice game playermodel, fix a couple other issues with dice game, fix voice chat
Fix the math for model origin
Rotate, scale, and change origin of models at import time
Don't show connection errors on server when clients disconnect
Fix a NRE when a model wasn't found
Display connection errors
Pass ENetworkFailure to managed, fix crash when failing to connect to server
Replicate model import settings
Make dice vehicle work in multiplayer
Bind flags for absolute transformation