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6,936 Commits over 2,680 Days - 0.11cph!

7 Years Ago
Addon to find other installed games, currently only Steam
7 Years Ago
Remove the references list, remove reference folder because we can just use the CoreCLR folder
7 Years Ago
Changes from sandbox * Defer HotloadFinish until all references are updated * Catch and log exceptions thrown by INotice * Allow skipping on instances not being swapped (use with caution) * Throw NIE if an array doesn't start at 0
7 Years Ago
Can't skip hotload on instance being swapped
7 Years Ago
Reset button states and don't change mouse when lost focus
7 Years Ago
Don't fall through grates
7 Years Ago
Fix some materials not loading because backslashes got into the paths Also make EntityCreationScope a struct because it can be one
7 Years Ago
Enumerate files in VPK
7 Years Ago
Fix instance count for arrays
7 Years Ago
Fix wrong hotload instance count for arrays
7 Years Ago
Hotload Addon.json
7 Years Ago
CSS tweaks
7 Years Ago
Customize names on options menu with attributes
7 Years Ago
Update option values on menu when they're changed
7 Years Ago
Skip hotload on ValveBspFile, unregister old assembly before registering new one
7 Years Ago
Allow skip attribute on non-static classes, apply it to ValvePackage
7 Years Ago
Settings now editable
7 Years Ago
Javascript
7 Years Ago
Optionally allow Vue's data function
7 Years Ago
Only call HotloadFinish after all references are updated, call addon reload when hotload completes
7 Years Ago
Addon reload event, base class for addon entry so its less verbose
7 Years Ago
Revert "Cleaner build script?" This reverts commit 091948ec7af7704f1a7c071b0674974b4b59371d.
7 Years Ago
Build tools first
7 Years Ago
Keep track of types used to store settings Assembly monitors in addon resources, split up settings Remove hotload test code Unload gamemode addon when returning to menu Save the selected gamemode so we don't always have to pick it Some coherent debugger css patches Options page lists properties, add callback to set property on change Update hotload Add hotload roots for custom filesystems and assembly monitors Merge branch 'settings'
7 Years Ago
Keep track of types used to store settings Assembly monitors in addon resources, split up settings Remove hotload test code Unload gamemode addon when returning to menu Save the selected gamemode so we don't always have to pick it Some coherent debugger css patches Options page lists properties, add callback to set property on change Update hotload Add hotload roots for custom filesystems and assembly monitors
7 Years Ago
Remove redundant null checks, don't use new modifier
7 Years Ago
Fix the handling of boxed structs
7 Years Ago
Add tests for self-referencing things, two failing due to struct behavior
7 Years Ago
Lock when accessing registered classes
7 Years Ago
Fix NRE if addon entry fails, launch game from vscode
7 Years Ago
Change path back
7 Years Ago
Remove archive hack used for gtasa
7 Years Ago
Update Zio, lock when setting assembly monitors
7 Years Ago
Update bindinggen to allow null strings
7 Years Ago
Coalesce null string to empty when marshaling
7 Years Ago
Cleaner build script?
7 Years Ago
SanAndreas was inside out
7 Years Ago
Add FileSystem.DirectoryExists, remove some old stuff
7 Years Ago
Remove existing coreclr directory when generating it again
7 Years Ago
Cleanup addon json
7 Years Ago
Entry point for addons, automatically unmount and clear paths on unload
7 Years Ago
Fix some project output paths
7 Years Ago
Shorten map names on UI
7 Years Ago
Reference System.Diagnostics.Tools
7 Years Ago
Fix C# file paths in debug info
7 Years Ago
Fix some FS watching issues, support watching WebFileSystem
7 Years Ago
Fix map selection
7 Years Ago
Working on using Zio to abstract filesystem nicely Update Zio Use Zio for filesystem watching, make game load again Fix paths to source files for debugger, update Zio Bindings changed SanAndreasImport needs physical filesystem Demo loading asset over HTTP Bindings changed Merge pull request #111 from Facepunch/use-zio Use zio
7 Years Ago
Bindings changed
7 Years Ago
Working on using Zio to abstract filesystem nicely Update Zio Use Zio for filesystem watching, make game load again Fix paths to source files for debugger, update Zio Bindings changed SanAndreasImport needs physical filesystem Demo loading asset over HTTP