userlamalovecancel

6,936 Commits over 2,680 Days - 0.11cph!

7 Years Ago
Bind some of PostProcessingVolume, turn motion blur off in map builder gamemode
7 Years Ago
Add basic UI that shows who's talking
7 Years Ago
Compile Facepunch.Parse
7 Years Ago
Update bindinggen, make ViewInfo a struct
7 Years Ago
Better primitive forward declaration, "requires public" to put include in header instead of cpp file
7 Years Ago
Fix sound generator stopping when attenuated to 0
7 Years Ago
Hacky task cancellation to fix hard crash in sound generator
7 Years Ago
Make sound generator crash less (but it still crashes)
7 Years Ago
Don't ignore early calls to AdjustAttenuation on sound generator
7 Years Ago
Progress on switching to UE4's voice capture and compression Bring back references folder, add script to generate it Addons compile again, including Span Voice kind of working now Voice plays back correctly now Merge pull request #112 from Facepunch/ue4-voice Use UE4 for voice capture and encoding (Opus)
7 Years Ago
Progress on switching to UE4's voice capture and compression Bring back references folder, add script to generate it Addons compile again, including Span Voice kind of working now Voice plays back correctly now
7 Years Ago
Voice plays back correctly now
7 Years Ago
Voice kind of working now
7 Years Ago
Add sound generator functions to get the number of played samples and size of sample queue, fix latency on music box
7 Years Ago
Addons compile again, including Span
7 Years Ago
Bring back references folder, add script to generate it
7 Years Ago
Progress on switching to UE4's voice capture and compression
7 Years Ago
Make Buffer<T> use Span<T> in C#
7 Years Ago
Don't log an error when settings file doesn't exist
7 Years Ago
Update bindinggen, more voice binding stuff
7 Years Ago
Fix null pointer check
7 Years Ago
Update bindinggen, bind voice encode/decode
7 Years Ago
Fix missing filename in parse error, compile error when using unrealptr
7 Years Ago
Lots of pointer work, sorted type definitions again to try and be more deterministic * Can use UE4's smart pointers by applying "unrealptr" modifier to native type * Expanded automatic null checking to work across all pointers instead of just UE4 GC objects * Can have weak smart pointers (both std and UE4)
7 Years Ago
Fix some exceptions from voice
7 Years Ago
Save and load settings from a file
7 Years Ago
Update bindinggen
7 Years Ago
Always use \n for EOL, better indenting
7 Years Ago
Add a way to get custom info out of addon.json, use it to store option definitions
7 Years Ago
Update bindinggen
7 Years Ago
Memcpy array elements coming from C# to prevent unaligned access exceptions
7 Years Ago
Generate mips in background without starving CPU
7 Years Ago
Unwrap exceptions when logging them
7 Years Ago
Missed SpotLight, call base Initialize just in case
7 Years Ago
Show load times for all asset types
7 Years Ago
Record more asset load times Update bindinggen
7 Years Ago
Coalesce null strings properly
7 Years Ago
Limit the number of some assets being loaded at a time Remove redundant async modifiers
7 Years Ago
Use a simpler test model with embedded textures
7 Years Ago
Use textures embedded in models Update bindinggen
7 Years Ago
Move accessibility modifier for types after native/managed so they actually work now
7 Years Ago
Update bindinggen
7 Years Ago
Fix properties being converted into get/set methods when in extensions
7 Years Ago
Show which file errors are from
7 Years Ago
Expand placeholder types to allow deeper type selection
7 Years Ago
Use private modifier to hide extended properties
7 Years Ago
Don't generate ambiguous indexers from extensions (fixes #50)
7 Years Ago
Add FBX model that uses transforms
7 Years Ago
Update assimp
7 Years Ago
Find GTA5 when it's not installed from Steam