6,973 Commits over 2,741 Days - 0.11cph!
Don't break network ids when selecting things in editor
Overload WithBurst to let people set a minimum
Fix the delay when waiting for players
Wrap players list when it gets long
Add a help screen to dice game
Move text and voice UI to engine addon, fix voice playing at 0 volume, add chat to dice game
Hide the buttons you cant use in dice game, css tweaks
Show proper text on dicegame ui instead of the enum
Add a console command to dicegame to restart the round
More detailed load times for models
Fix menu and console becoming stuck open (also no longer using vkeys)
Fix initial hud variable not sending when its hashcode is 0
Release game keys when the HUD is receiving the input
Catch and log exception when hotswapping delegate
Skip hotload on network serializers
Switch HUD to use FString marshaler instead of cstring
Network serializer for enums, low overhead WithIndexes
Let gamemode change how spawnpoints are found
Add getter for angular velocity
Fix hard crash if timers are used before World is set
Replicate skylight, add classlibrary to post process entity
Missing file, test grabbing rAF as well
Trying to UI with the game properly
Expose volume, pitch, and attenuation on VoiceEntity
No more mutable Vector3
Add some code to let binds be used in other runtimes, including Unity
Fix multiple post process volumes not working properly
Added Deref<T> to bindinggen
Deref marshaler dereferences native types
Testing post process stuff
Update bindinggen, local (bounding box) post process settings
Allow nesting extensions
"naked extension" gets rid of prefix
Bind more post processing properties so deathmatch looks the same as before
Bind some of PostProcessingVolume, turn motion blur off in map builder gamemode
Add basic UI that shows who's talking
Update bindinggen, make ViewInfo a struct
Better primitive forward declaration, "requires public" to put include in header instead of cpp file
Fix sound generator stopping when attenuated to 0
Hacky task cancellation to fix hard crash in sound generator
Make sound generator crash less (but it still crashes)
Don't ignore early calls to AdjustAttenuation on sound generator
Progress on switching to UE4's voice capture and compression
Bring back references folder, add script to generate it
Addons compile again, including Span
Voice kind of working now
Voice plays back correctly now
Merge pull request #112 from Facepunch/ue4-voice
Use UE4 for voice capture and encoding (Opus)
Progress on switching to UE4's voice capture and compression
Bring back references folder, add script to generate it
Addons compile again, including Span
Voice kind of working now
Voice plays back correctly now
Voice plays back correctly now
Voice kind of working now