userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

7 Years Ago
Testing stuff
7 Years Ago
Better solution
7 Years Ago
Don't break network ids when selecting things in editor
7 Years Ago
Overload WithBurst to let people set a minimum
7 Years Ago
Fix the delay when waiting for players
7 Years Ago
Wrap players list when it gets long
7 Years Ago
Add a help screen to dice game
7 Years Ago
Move text and voice UI to engine addon, fix voice playing at 0 volume, add chat to dice game
7 Years Ago
Hide the buttons you cant use in dice game, css tweaks
7 Years Ago
Show proper text on dicegame ui instead of the enum
7 Years Ago
Add a console command to dicegame to restart the round
7 Years Ago
More detailed load times for models
7 Years Ago
Fix menu and console becoming stuck open (also no longer using vkeys)
7 Years Ago
Fix initial hud variable not sending when its hashcode is 0
7 Years Ago
Release game keys when the HUD is receiving the input
7 Years Ago
Dice game
7 Years Ago
Catch and log exception when hotswapping delegate
7 Years Ago
Skip hotload on network serializers
7 Years Ago
Switch HUD to use FString marshaler instead of cstring
7 Years Ago
Network serializer for enums, low overhead WithIndexes
7 Years Ago
Let gamemode change how spawnpoints are found
7 Years Ago
Add getter for angular velocity
7 Years Ago
Fix hard crash if timers are used before World is set
7 Years Ago
Replicate skylight, add classlibrary to post process entity
7 Years Ago
Fix smd animations
7 Years Ago
Fix crash
7 Years Ago
Missing file, test grabbing rAF as well
7 Years Ago
Trying to UI with the game properly
7 Years Ago
Expose volume, pitch, and attenuation on VoiceEntity No more mutable Vector3
7 Years Ago
Add some code to let binds be used in other runtimes, including Unity
7 Years Ago
Fix multiple post process volumes not working properly
7 Years Ago
Added Deref<T> to bindinggen
7 Years Ago
Deref marshaler dereferences native types
7 Years Ago
Testing post process stuff
7 Years Ago
Update bindinggen, local (bounding box) post process settings
7 Years Ago
Allow nesting extensions "naked extension" gets rid of prefix
7 Years Ago
Bind more post processing properties so deathmatch looks the same as before
7 Years Ago
Bind some of PostProcessingVolume, turn motion blur off in map builder gamemode
7 Years Ago
Add basic UI that shows who's talking
7 Years Ago
Compile Facepunch.Parse
7 Years Ago
Update bindinggen, make ViewInfo a struct
7 Years Ago
Better primitive forward declaration, "requires public" to put include in header instead of cpp file
7 Years Ago
Fix sound generator stopping when attenuated to 0
7 Years Ago
Hacky task cancellation to fix hard crash in sound generator
7 Years Ago
Make sound generator crash less (but it still crashes)
7 Years Ago
Don't ignore early calls to AdjustAttenuation on sound generator
7 Years Ago
Progress on switching to UE4's voice capture and compression Bring back references folder, add script to generate it Addons compile again, including Span Voice kind of working now Voice plays back correctly now Merge pull request #112 from Facepunch/ue4-voice Use UE4 for voice capture and encoding (Opus)
7 Years Ago
Progress on switching to UE4's voice capture and compression Bring back references folder, add script to generate it Addons compile again, including Span Voice kind of working now Voice plays back correctly now
7 Years Ago
Voice plays back correctly now
7 Years Ago
Voice kind of working now