6,969 Commits over 2,741 Days - 0.11cph!
Add support for indexers (fixes #46)
Fix duplicate method check for extensions
Working on using Zio to abstract filesystem nicely
Add INetworkSerializable for networking custom types
Working on using Zio to abstract filesystem nicely
Add a keybind for voice chat instead of always being on
Prefix initialize function with namespace to avoid collisions
Allow forward declaration for native types to be changed to struct
Add some extra references
Update nuget packages before updating .net core
Update .net core to release version
Crossbow doesn't shoot rockets
Attach decals so they don't float around
Add ancestors property to entity
Add functions to change audio parameters while playing, update bindinggen
Add wrapper marshaler to do some null checks (fixes #37)
Add method aliases (fixes #48)
Selectively allow passing the class instance to static extension methods
First pass for extension methods
Add network serializer for arrays
Make SoundStream usable
Some progress on voice chat
Don't require unsafe to use voice
Better check for owner, should fix DS?
Fix attenuation on sound generator
Update bindinggen to fix some bad casts
No more auto/var unless its DynamicCast (fixes #47), fix DynamicCast on set props
Add option for setting attenuation on local sounds
Binding sound attenuation stuff
Allow parameterless unreal ctor
Fix argument null exception when using unreal constructor on derived type
Extract extension parameters by index
Prefix extension names so they can't collide
"Generic" extensions, allow the extension property to optionally be generated
Don't set owner in possess
Always allow client to call client RPC
Throw when calling client RPC and owner is null
Fix NRE on server when placing tripmine
Fix promise crashes in sound generator, update bindinggen
Move SineSound test to sandbox gamemode
Assign out params to default when catching exception (fixes #45)