6,973 Commits over 2,741 Days - 0.11cph!
Update HarmonyLoader to auto-create the HarmonyMods folder and load dependencies from it
Don't skip hidden items when exporting for Rust+
Move root model providers to wrap everything (fixes ErrorBoundary crash due to inaccessible localization model)
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Automatically toggle between direct connect and proxying - should fix connection issues that only affect wifi or data, or people connecting to a locally hosted server
Disable automatic OTA update downloading - use the settings menu to manually update instead
Going through some keyboard avoider problems after upgrading
Adjusting item and vending machine text for some better contrast, fix Linking package warning
WIP switch to sdk38's new softwareKeyboardLayoutMode instead of the other workaround
Run the model import analyzer
Initial implementation of model import analyzer
Fix the player preview going nude whenever you take a photo (if censorship isn't "underwear")
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Hide the whiteout overlay when holdering the instant camera (fixes a rare edge case where the screen could get stuck white)
Fix landscape and large photo frames disappearing when trying to paint them with occlusion culling enabled
Fix clearing then saving signs/frames not doing anything
Camera overlay asset update so they scale a bit nicer
Add a bit of UI for the instant camera
Set photo frame area and gibs meshes to readable
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WIP model import analyzer
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Refactor the import analyzers to share a common base class
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Ran the texture import analyzer on everything (saves ~600MB of RAM maybe)
Texture analyzer to disable crunch compression
Add a Texture Import Analyzer editor tool
Bring over the Audio Import Analyzer tool too
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Fix HostileNote stomping the unhostile time right after receiving the latest value after respawning
Add a way to cycle through bind commands instead of always running all (prefix the command list with a ~)