6,973 Commits over 2,741 Days - 0.11cph!
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Automaticlly check for updates (doesn't download them automatically)
Allow direct connections on iOS too
Automaticlly check for updates (doesn't download them automatically)
Allow direct connections on iOS too
Directly connect to the game if you're not on data (faster and more reliable!)
Directly connect to the game if you're not on data (faster and more reliable!)
Version bump again because google
Version bump again because google
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Fix for the "server offline" page almost never showing up
Disable ticking when a server has an error
Pass the app build number when connecting to servers, make development mode connect to staging servers
Pass the app build number when connecting to servers, make development mode connect to staging servers
Disable ticking when a server has an error
Fix for the "server offline" page almost never showing up
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Log JS bundle cleanup errors
Log JS bundle cleanup errors
Add an indicator to the settings button to show when an update is available
Checking for updates will now delete old JS bundles on Android (reduces storage use)
Refactor away a flatMap call (fixes map crash on older phones with grid labels enabled)
Fix some redundant renders on the map
Fix the helicopter blade animation so it's not low framerate anymore
Disable automatic OTA updates (only takes effect for the next store build)
Merge branch 'release'
Ignore rate_limit and banned errors too
Just ignore all RpcError
Refactor 4 useStates into 1 (possibly fixes a weird mock server issue?)
Skip redundant calls to turn on/off keep awake
Put a notification error indicator on the "no servers available" screen as well as the hub (because Fire tablets don't work and some phones have issues)
Automatically close connections when switching away from the app, restore them when coming back
Try catch keep awake code because apparently everything can go wrong
Add an indicator to the settings button to show when an update is available
Checking for updates will now delete old JS bundles on Android (reduces storage use)
Try catch keep awake code because apparently everything can go wrong
Automatically close connections when switching away from the app, restore them when coming back
Put a notification error indicator on the "no servers available" screen as well as the hub (because Fire tablets don't work and some phones have issues)
Skip redundant calls to turn on/off keep awake
Refactor 4 useStates into 1 (possibly fixes a weird mock server issue?)
Ignore not_found and message_not_sent error codes
Merge branch 'release'
Ignore rate_limit and banned errors too
Disable automatic OTA updates (only takes effect for the next store build)
Fix the helicopter blade animation so it's not low framerate anymore
Fix some redundant renders on the map
Refactor away a flatMap call (fixes map crash on older phones with grid labels enabled)
app.info fixes: was giving an NRE because the companion server was not running
Truncate server hostname for pairing notification
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Ignore not_found and message_not_sent error codes