6,973 Commits over 2,741 Days - 0.11cph!
Server switcher height adjustment
Update icon (but not android's)
Update server switcher because the text height changed
Update confirmation modal a bit
Bold the active text for smart alarms, formatting
Don't pull entity name from pairing notification (will be removed from the Rust server too)
Fix janky notification toggler when editing alarms
Add some instructions to deploy to the Android and iOS stores
Proper fix for map error on iOS
Revert "Speculative map fix for iOS"
This reverts commit f17baf725c1797f260ed60d955a5e65e755d9805.
Merge branch 'master' of github.com:Facepunch/rust_companion_react
# Conflicts:
# components/Map/markers/CH47Marker.tsx
Speculative map fix for iOS
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Fix automatic server switch not working properly after pairing an entity
Version bump
Long press devices to open editing screen
Device notification toggle
Can now delete devices too
Better sanity check for authentication
Cache style object in MapView
Set default icons for devices, update name and icon if pairing an entity that already exists
Revert "Upgrade to Expo SDK 36"
This reverts commit 552d9acdc0326fa4dc8f75ece48a290386be7a65.
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Change hub header title to "Hub"
Better padding on the android icon, version bump
Need to checkout with LFS
Fix ugly border around avatars for no reason
Mostly upgrade to React Navigation v5 (from v3)
* They removed switch navigators so will need to do that another way
* Forwarding screen options from tab to stack is totally broken because they removed some fucntions it needs (probably another way to do it)
* Performance is awful (in dev mode at least)
* Warnings spewing out of a few things
Fix sentry sourcemap upload
Remove name from entity info
Setup intro screen (with temp useless content)
Icon picker and stuff for add device screen
Setting entity name on the add device screen, need to do the icon picker now
Entity pairing page styling
Fix sudden huge gap on hub, better spacing on pairing buttons
Some pairing page tweaks (wip)
Add new PlayerStates to the cache so they don't get lost forever
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Add a dirty flag so player state doesn't always need to save for each player
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Fix a few issues with PlayerState and MruDictionary