6,954 Commits over 2,710 Days - 0.11cph!
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Send player markers in MapMarkers
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Always save config when exiting the game
Optimized closing the game
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Fix MarkerRoot never updating the position, add crate, explosion, and cargo ship (wip) markers
Fix sending incorrect player positions when a player is parented to something
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Fix map coordinates missing a letter on the right side (for big maps)
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Add spawnat to spawn with world position and angles (instead of a direction vector)
Command to get map markers
Add other markers to the map (need to do the components for them still)
Update protobuf generate batch script to stay open if there was an error
Add spawnhere command to spawn entities at the player's position and rotation (or a given world rotation)
Maintain a list of all MapMarkers on the server
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Fix keyboard avoider for android
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Fix some server/client compile errors
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Chinese lantern emission fix
Move userInterfaceStyle to where it belongs (I think?)
Allow the YouTube embed origin for the BlogView (possible fix for iOS)
Show map notes on the map (personal and team ones)
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Add map notes to team info
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Team markers go above monument markers
Use avatar for the player markers on the map
Don't watch the Team for every ChatLine
Unload the map when switching servers (so it doesn't auto load), cache style in MarkerRoot
Add an error when a model is being watched many times, don't watch MapState in MarkerRoot
Don't watch servers in the server switcher (that auto connects to them all and ticks them)
Mock server uses your local steamid now, refactor to get rid of circular dependency
Fix autoturrets retaliating against SAM sites when they accidentally get hit
Better formatting for the map size
Add the saved flag to the motd convar
Add a toggle switch to the smart alarm entity to switch notifications on/off for it
Preserve the protobuf field order
Commands to manage notification subscriptions on entities
Default notifications to enabled