192,970 Commits over 4,049 Days - 1.99cph!
Exposed aggro ranges in CombatParameters and made them more reasonable on a few units.
Made some fixes to UnitIsBeingAttacked and the associated parts of Combat.
Added IsAttacking condition and used it to gate movement mode AI.
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fixed threat calculation taking self and target into account more than once
Cleaned out most of the old AI and stats.
Basic implementation of fleeing calculation.
Help prompts will remember their closed status and not show again (when i get the buttons to click!)
New career saves start with 2 random mod slots in your inventory.
More help prompt prefab / code / setup.
Fixed underwater horizon artifact
Fixed a few shader compile warnings
Residential buildings pre-LOD progress
compound scene2prefab
Only vitals can be simulated
Stats editor cleanup
Upgraded ppsv2 to latest
Fixed annoying benign glcore compile error (unity bug + ppsv2)
Before/StatsEditor basics
Corpse lootpanel alignment fix
Optimized sending of packets to players in a radius
Started laying out the new combat AI (not at all functional yet)
Targetindicator slightly taller to make it more visible on RMB.
R casting feels better.
Scene tweak.
No longer send entities that aren't in any network group to all connections (this should never happen)
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more career mode help prompt wip
Torrent of Ice consistently freezes targets. Has twice the cooldown, 1 more range.
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Shield bash procs not applied to a victim that's shield blocking.
Attempt to fix team assignment messages in global chat.
Disabled some boat debugging
Trello task complete: Game modes can define their own colour correction.
Plus added callbacks to game mode creation + round start + round end.
Cast progress bar now increases instead of decreasing
Removed team boss UI and logic (it never worked outside the editor)
Trello task complete: Show game state when in pre-game wait
Fixed loading screen glitch when there was no image
Game menu options can be added and removed per game mode
Give WiseGuysTools two scene quickslots so it's easy to switch between them
Stop players cancelling each other's spells.
dont log fail spell fail reasons for everyone
SendNetworkUpdate on BasePlayer.Heal
Merged hunting Goals into one Goal.
People should now only hunt if they have a weapon that doesn't require ammo or that they have ammo for