250,261 Commits over 3,959 Days - 2.63cph!
Large banners now decays when placed outside of building priv
Fixed HBHF sensor not receiving damage (incorrect bounds)
Adjusted engine part spawns to match how many are needed in an engine
removed scrap from recycle from T1 and T2 engine comps
Reduced crafting costs / repair costs of car modules
Side roads are slightly wider
Default world size is 4500
Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
Merge from network_lerp_4
Updated a lot of common monuments to run the static group system for testing.
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Put a time limit on the failed start tooltip
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Finish removing client dismount code from #
51760. LastFailedStartID is newer, but wasn't really needed on the dismount call either.
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Fix Launch Site regression that stopped vehicles falling through terrain triggers again, due to vehicle layer changes
Oops forgot to whitelist english
Moment.js bullshit
Oops forgot to whitelist english
Whitelist moment locales to try because it'll crash for anything else
Fix norwegian bricking the app?
Whitelist moment locales to try because it'll crash for anything else
Fix norwegian bricking the app?
Fix wrong localization key on the hub
Add localization for hapis monuments, update localization
Fix notification toggler appearing over retry buttons
Update localization code to support language switching at runtime
Add UI to select which language to use in the app
Update translations
More reliable momentjs setup
Fix wrong localization key on the hub
Replace NaN and infinity checks with combined isNanOrInfinity
Use a pooled list in TriggerBase.RemoveInvalidEntities
More reliable momentjs setup
Add UI to select which language to use in the app
Change recentDrivers list to a queue
Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car
Add a clientside ForceUpdateTriggers when mounting/dismounting
Update localization code to support language switching at runtime
Update layer list in Defines to match the new vehicle layers
Added max turn rate for splitscreen split
Rewrite of splitscreen camera positioning
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S2P cave_large_sewers_hard
Fixed cave_updown_a inside terrain antihack false positive
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Fix notification toggler appearing over retry buttons
Add localization for hapis monuments, update localization
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