192,968 Commits over 4,049 Days - 1.99cph!

7 Years Ago
adds
7 Years Ago
Fog of war mode now exposed in options, added traditional RTS style mode
7 Years Ago
Added PhysObj.ApplyTorqueCenter( Vector/AngularImpulse ) Added PhysObj.GetShadowPos() = Vector Added PhysObj.GetShadowAngles() = Angle Added PhysObj.GetVelocityAtPoint( Vector ) = Vector Added PhysObj.SetContents( uint ) Added PhysObj.GetContents() = uint
7 Years Ago
Merge from main
7 Years Ago
tweak AI difficulty band values. career mode AI difficulty increases during the season, starts of super easy.
7 Years Ago
ai options panel tweaks/cleanup/fixes
7 Years Ago
implemented AI difficulty selection for practice mode
7 Years Ago
more
7 Years Ago
more practice ai options wip: ui, code, integration to menu flow
7 Years Ago
Remove fire delay when scientists are mounted.
7 Years Ago
Updated 360 shooting pose
7 Years Ago
Stat debug fields update value when not focused
7 Years Ago
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
7 Years Ago
Added option for effects to not remove unit flags when removed. One Shot Kill won't remove Dead flag on removal.
7 Years Ago
Revive Unit display name is now Revive
7 Years Ago
Reviving now takes time and has an animation
7 Years Ago
compile fixes
7 Years Ago
disabled unit gizmos on portrait clone views scripts /units/ cleanup better stats debug panel
7 Years Ago
more AI options panel work
7 Years Ago
small refactor of UIMapButton to make it more reusable
7 Years Ago
wip AI quick play options panel
7 Years Ago
Merge from projectile_trajectory Network++
7 Years Ago
compile fix
7 Years Ago
added AIDifficulty enum. AISettings now takes AIDifficulty param, sets values. Added MoveOutOfDangerChance, AttackNoMoveChance , AttackMoveChance values, control AI.Think() decisions with them.
7 Years Ago
VisitURL no longer opens mid game while jumping, opening chat
7 Years Ago
wip ai difficullty control. fix for capture point NRE when completely capturing a point.
7 Years Ago
Added a text component that shows the current key binding to each belt bar slot Removed reload binding
7 Years Ago
Cleaned up some logs
7 Years Ago
Fixed jittery NPC movements which were caused by a lack of hysteresis when their speed was right on the border of run animation speed
7 Years Ago
Added a global spell cooldown that blocks all other items/spells after using a spell (1 second right now, exposed as MinTimeBetweenCasts on the player prefab)
7 Years Ago
Fixed being able to cast more than one spell at a time Default bind Use to F (was E)
7 Years Ago
Vehicle camera thing
7 Years Ago
A big of game mode spawn method refactoring
7 Years Ago
Fixed a voice exception with the playermodel? Clearing bindings now triggers a cfg save New default bindings: Equipment slots are now mapped to Q,E,R,C Can also trigger slot1 and slot 2 with mouse wheel up/down respectively Crafting menu shortcut is now Z
7 Years Ago
Conversions.
7 Years Ago
Added a special game mode for spectating bots playing
7 Years Ago
Bugfix
7 Years Ago
ch47 map marker
7 Years Ago
Added early bail if disconnect on client is caused by app quitting. Prevents some errors
7 Years Ago
buffering of ClearEffects so we actually remove all effects. gating of Effects stuff with Enabled status of component.
7 Years Ago
Revive effect actually removes downed effect, not just the disabled flag
7 Years Ago
scientist projectiles no longer hit the ch47 fuselage due to lerp can once again stick c4 etc on vehicles hackable crate resets decay time when hack start/stops much, much better push behavior exiting boat at low velocity places you on top of boat removed ability to spam swapseats
7 Years Ago
StripFlags no longer invokes flag removed events, This stops people from un-ragdolling when they go from disabled to dead. Reaching 0 health during combat now adds the downed effect.
7 Years Ago
Fixed effect logging order
7 Years Ago
Compile fix
7 Years Ago
People no longer regen health while downed. Cleanup of potential non-resetting of effects. Misc target filtering tweaks.
7 Years Ago
vdfs, jenkinsfile
7 Years Ago
Fixed nudity censor clipped by water and water masks
7 Years Ago
server defs
7 Years Ago
hearing and visibility scoring tweaks, vision multiplier player visibility value