257,688 Commits over 4,049 Days - 2.65cph!
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Miltun surroundings splats
NetWrite rewrite to reduce overhead
Allow wielding items while siting on the sofa
profiling fix for GroawbleEntity.Server
twitch drop skin approval, updated revolver icon generation to remove clipping
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Use cached node lookups in TechTreeData
Upgrade to SQLite 3.34.0 (need someone else to build for macOS though)
More miltunnel surroundings
credits array
credits hazard, etc
crawler attacks
ECS bullet physics, including repelling
Facepunch.Sqlite changes to remove most allocations
Terrain around miltunnels
wip BaseFollowPath state and supporting functions for AIMovePointPath
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AIMovePointPath debug render fix
ECS bullets can now be moved / rotated by BulletPatterns
ECS bullets can now despawn when their parent pattern finishes
Refactored ECS bullet collisions, added circle collisions
ECS bullet graze and push force
Converter copies over path nav mode.
Debug draw waypoint lookat points when an AIMovePointPath is selected.
More useful move/path point debug drawing.
AIMovePoint now supports look-at points.
Added AIMovePointPath to handle patrol routes.
AI monument converter tool now handles patrol route conversion.
AI conversion tool now copies waypoints + waypoint data
Miltunnel surface progress.
Transform copypaste editor script.
Refactored spawn and update for ECS bullets
Working on onion/pattern/turn as an ECS bullet
Military tunnel broken prefab fix & facelift WIP
Finished the tjunction meshes
Fixed issue with PlayerCollisionSystem dependency management
Collision for diamond ECS bullets seems to work
Changed how bullets are tied to systems, added BulletSystem.OnHitPlayer
Disable all the DebugOverlay.Line's that now work
Interop: Mark Color32 as [small] - which means it shouldn't be passed as a pointer (because it's smaller than a pointer so native isn't expecting it)
vm bow - fixed thumb clipping through glove meshes
Thompson vm - Fixed finger clipping on admire anim
Fixed Physgun effect errors
Fixed picking up other player's guns out of their hands
Fixed guns hidden on drop
Cache model data
Double jump to noclip
Fixed more Right/Left mixups
Re-applied changes to scenes from main
Rebuild All
Physgun light
Added HostileTargetsOnly flag + implementation to AIBrainSenses