192,957 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Various spell & anim improvs. Scene
7 Years Ago
Casting and null checking of the action in the callback in ItemAction. Logging if it fails.
7 Years Ago
Scene. Asset nav exclusions.
7 Years Ago
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7 Years Ago
Arena wip
7 Years Ago
Sped up casting progress bar so it could keep up with new spell speeds
7 Years Ago
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7 Years Ago
Got payer characters to de destroyable without ragdoll etc as well.
7 Years Ago
Added an onKeybindingsChanged event to GlobalMessages, updates string displays when invoked
7 Years Ago
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7 Years Ago
NPCs don't generate ragdolls at end of round anymore either
7 Years Ago
▇▅▅▇█ ▌▆▆▄▄ ▄▇▊▉▉▍ - ▆▊▇▇▄ ▇▌▍▍▇▆▇ ▋▌▅▌ ▄▍▇▌ ▇ ▊█ ▊, ▅▅▋▅ ▍▇▄▌ ▉▅▊ █▊▅▍▄ ▇▆█ ▅▊▌▉▅ ▌▅▆▋▅▊ ▊▉▅ ▊▆▌▉▊▄▉ ▇▇▋▉▆▊▅▍▍▇▉ (▅▆▇ ▄▆▊▊▆▋▄▆▋▍▉▅▇▍▍▄▉ ▊▆▌▌▆▅ ▍▍ ▅▄▇▌▌▅█ ▆▋▊▍▆)
7 Years Ago
Got rid of vehicle wreckage at end of round
7 Years Ago
Added vehicles option to game mode, and destroying vehicle at end of round. Although I need to deal with the wreckage issue.
7 Years Ago
Another bugfix
7 Years Ago
Bugfix for criminals
7 Years Ago
Update Z Game trigger
7 Years Ago
Finally got Z Game player counts working correctly with zombies killing players
7 Years Ago
Make sure that nav stops when attacking AI must have FOV and LOS checks to attack
7 Years Ago
UIElement no longer caching Tweeners
7 Years Ago
fixed double binding for F in default keys
7 Years Ago
menu sort order fix
7 Years Ago
NRE fix
7 Years Ago
Thicc spell projectile hitboxes.
7 Years Ago
Save player titles
7 Years Ago
Fixed item stats values being lost (wrong FormerlySerializedAs fieldname). Updated all values to x60 their original per second values Dead players should no longer cast spells
7 Years Ago
Fixed players having idle noise value of 1
7 Years Ago
Test arena wip
7 Years Ago
potential spell casting fix
7 Years Ago
scaled down ch47 map marker skin approval
7 Years Ago
fix unit healthbar portrait animation rerender igniter portrait with proper idle
7 Years Ago
7 Years Ago
removed error spam in BuildingView when we cant find a mesh renderer
7 Years Ago
TribeSpawner can specify hostility to player tribe Removed testbox_diplomacy Added testbox_combat
7 Years Ago
Added vertex alpha mask toggle for wetness (rust/std + core/foliage) Enabled wetness in all quality modes (rust/std) Removed ununsed wetness references
7 Years Ago
igniter :fix textures / material rig / animations / controller / WIP particle setup file cleaning
7 Years Ago
career opportunities can now occur slightly more often
7 Years Ago
regen options UI forms fixed obscured FoW mode not working
7 Years Ago
vdfs
7 Years Ago
adds
7 Years Ago
Fog of war mode now exposed in options, added traditional RTS style mode
7 Years Ago
Added PhysObj.ApplyTorqueCenter( Vector/AngularImpulse ) Added PhysObj.GetShadowPos() = Vector Added PhysObj.GetShadowAngles() = Angle Added PhysObj.GetVelocityAtPoint( Vector ) = Vector Added PhysObj.SetContents( uint ) Added PhysObj.GetContents() = uint
7 Years Ago
Merge from main
7 Years Ago
tweak AI difficulty band values. career mode AI difficulty increases during the season, starts of super easy.
7 Years Ago
ai options panel tweaks/cleanup/fixes
7 Years Ago
implemented AI difficulty selection for practice mode
7 Years Ago
more
7 Years Ago
more practice ai options wip: ui, code, integration to menu flow
7 Years Ago
Remove fire delay when scientists are mounted.
7 Years Ago
Updated 360 shooting pose