257,688 Commits over 4,049 Days - 2.65cph!

4 Years Ago
Various southern polish
4 Years Ago
▉▄▇ ▊▅▋▌▉▇▋ ▇▇▄ ▄ ▉▊▍▊▍▅ ▋▍▄ █▇ ▍▄▋▄▌▉▆▉▆▄ ▄▇█▊▅▉ ▊▅▉▊▅ ▆▉▅▋▊ ▉▅▍▍▉▍▌▇▅ ▊▄█▉ ▆▅ ▋▋ ▄▉▆ ▉▄▌▉▅▋█▌ ▅▋▉▊▆▅ ▄▄▉▆█
4 Years Ago
Miltun surroundings splats
4 Years Ago
NetWrite rewrite to reduce overhead
4 Years Ago
▍▅▆▍▋ ▄▉▄▍ -> ▊▅▍▍██▋▋▌
4 Years Ago
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4 Years Ago
Allow wielding items while siting on the sofa
4 Years Ago
profiling fix for GroawbleEntity.Server
4 Years Ago
twitch drop skin approval, updated revolver icon generation to remove clipping
4 Years Ago
▇▊▋▍▉▋▆▉▇▌█▄▉ ▌▍▊▊▋ & ▋▄▋▄▊
4 Years Ago
▌▇▄▋▄▌▌ ▄▆█▊▇▌▇▆▄▅_▄▋▊▉▋▉▇█▅▇ ▆ ▉▉ ▆▌▍▄▌▊▍ ▆▄▄▊▅▄▉ (▍▆▅▇▆ ▊▊█▊▅▅▄▌ ▋▆▌▉▊█ ▊▆▌▇▌ █▊ ▄▍)
4 Years Ago
Use cached node lookups in TechTreeData
4 Years Ago
4 Years Ago
Upgrade to SQLite 3.34.0 (need someone else to build for macOS though)
4 Years Ago
More miltunnel surroundings
4 Years Ago
credits array credits hazard, etc crawler attacks
4 Years Ago
ECS bullet physics, including repelling
4 Years Ago
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4 Years Ago
Facepunch.Sqlite changes to remove most allocations
4 Years Ago
more path wip
4 Years Ago
Terrain around miltunnels
4 Years Ago
wip BaseFollowPath state and supporting functions for AIMovePointPath
4 Years Ago
▉▌▊▅▊ ▇█▄▋▄▌▍.▊▅▌▉▅▊█▍▍▌█▅ ▆█▄▋▆▌ (▌▊ ▅▋▊▅) ▍▅▄▆█▌▅ ▅▉▊ ▄▆ ▄▄▆▄▍ ▋▋▋▇▉▌ ▅▇▊▋▌▆ ▅▌ ▌█▋▉▄ ▊▅▉ ▅▊▆▉▉▇▌▊ ▆▊▋▋█▍▍▋
4 Years Ago
AIMovePointPath debug render fix
4 Years Ago
ECS bullets can now be moved / rotated by BulletPatterns ECS bullets can now despawn when their parent pattern finishes Refactored ECS bullet collisions, added circle collisions ECS bullet graze and push force
4 Years Ago
Converter copies over path nav mode. Debug draw waypoint lookat points when an AIMovePointPath is selected. More useful move/path point debug drawing.
4 Years Ago
skin approval
4 Years Ago
AIMovePoint now supports look-at points. Added AIMovePointPath to handle patrol routes. AI monument converter tool now handles patrol route conversion.
4 Years Ago
AI conversion tool now copies waypoints + waypoint data
4 Years Ago
merge from main
4 Years Ago
Update ci.yml
4 Years Ago
Miltunnel surface progress. Transform copypaste editor script.
4 Years Ago
Refactored spawn and update for ECS bullets Working on onion/pattern/turn as an ECS bullet
4 Years Ago
Military tunnel broken prefab fix & facelift WIP
4 Years Ago
Finished the tjunction meshes
4 Years Ago
Fixed issue with PlayerCollisionSystem dependency management Collision for diamond ECS bullets seems to work Changed how bullets are tied to systems, added BulletSystem.OnHitPlayer
4 Years Ago
Disable all the DebugOverlay.Line's that now work
4 Years Ago
Interop: Mark Color32 as [small] - which means it shouldn't be passed as a pointer (because it's smaller than a pointer so native isn't expecting it)
4 Years Ago
vm bow - fixed thumb clipping through glove meshes
4 Years Ago
Thompson vm - Fixed finger clipping on admire anim
4 Years Ago
Fixed Physgun effect errors
4 Years Ago
Fixed picking up other player's guns out of their hands Fixed guns hidden on drop
4 Years Ago
Update ci.yml
4 Years Ago
Cache model data Double jump to noclip Fixed more Right/Left mixups
4 Years Ago
Manifest
4 Years Ago
Scene2Prefab
4 Years Ago
Re-applied changes to scenes from main
4 Years Ago
Rebuild All Physgun light
4 Years Ago
4 Years Ago
Added HostileTargetsOnly flag + implementation to AIBrainSenses